Wizard
Base Class: Wizard

During your arcane studies, you learned of a branch of magic known as Celestimancy, which is the study of star and spacial magic. You decided to learn a form of Celestimancy know as Lunurgy, which is a type of magic used and taught in reference to the moon

Lunar Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a divination, or abjuration spell is halved when you do so while you are able to see the moon

Twilight Charge

Beginning at 2nd level, at twilight, you can choose a number of abjuration or divination spells equal to your proficiency bonus. Whenver you cast any of the chosen spells, you can add your proficiency bonus to the AC of any creature you can see. A creature can only benefit from this effect once, and the effect lasts for 1d4 hours, which you determine when you select you spells

Lunar Influence

Beginning at 6th level, you can cast Tidal Wave, Darkness, or Sleep once each per long rest. You can cast these spells at 3rd level without expending any spell slots, or can cast them using a higher level slot of your choice.

Moon's Shadow

Starting at 10th level, you gain the ability to move through darkness. As a bonus action, if you are in an area of dim light, you can teleport to another section of dim light within 90 ft. However, if you are in an area of magical or non-magical darkness, you can teleport to a space of dim light, or darkness within 120 ft.

Personal Moon

Beginning at 14th level, as an action, you create an aura centered around you and covering a 40 ft. sphere, and it lasts for 10 minutes. While the aura is activated the following effects are in place.

[The area inside the aura is considered magical darkness]

[You and any creatures not hostile towards you gain darkvision to a range of 60 ft, and advantage on all attack rolls made inside the aura, and can add you spell attack modifier to damage rolls]

[Any hostile creatures within the area have disadvantage on all attack rolls, ability checks, and saving throws requiring sight]

[You can choose a number of creatures within the aura equal to your proficiency bonus at the start of your turn. The chosen creatures take psychic damage equal to 2d10 + your wizard level]

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