Warlock
Base Class: Warlock

You have sworn yourself to an omnipotent patron, a supreme being, able to weave fate to its whims. What their motivations are elude you, all you know is that they have taken a distinct liking to you. Your pact with this all powerful being has granted you the ability to glimpse at the strands of fate as well as alter them if only slightly. With this pact you can warp the fabric of reality and change the events around you.

Expanded Spell List

1st-level The Fate Weaver feature

The Fate Weaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Fate Weaver Expanded Spells

Divergent Paths

1st-level The Fate Weaver feature

You learn the guidance cantrip, which counts as a warlock cantrip for you.

Additionally, you gain the ability to see alternate strands of fate and you can weave them into reality. You can use your reaction to roll a Divergence Dice, a d4, to add or subtract the result (your choice) from a attack roll, saving throw, or skill check as long as the roll is happening within 30 feet of you and you can see it. You can choose to spend one of your Divergence Dice after the roll, but before the outcome is determined.

You can use this feature a number of times equal to your charisma modifier (minimum of 1), and you regain all expended uses of it when you finish a long rest.

Whims of Fate

6th-level The Fate Weaver feature

You can see the sudden changes in fate. You can sense when you are about to be ambushed, and as long as your not unconscious you cannot be surprised. You can use an action to further this sense granting yourself 20ft of blindsight for 10 minutes.

Once you use this feature, you can't use it again until you finish a long rest.

Defiant Destiny

10th-level The Fate Weaver feature

Your control of the strands of fate grows stronger. Your divergence dice is now a d6, and whenever you use a divergence dice to add to a roll you gain temporary hit points equal to the result + your proficiency bonus if you use your divergence dice to subtract from a roll the dice does force damage to the target equal to the result + your proficiency bonus. This damage can’t be reduced or prevented in any way.

Additionally, whenever you finish a short rest you regain an expanded use of your divergence dice.

Master Weaver

14th-level The Fate Weaver feature

You have learned how to temporarily control the strand of fate by entering a nearly omnipotent form. You can use an Action to enter this form, which lasts for 1 minute. It ends early if you are incapacitated. You can also dismiss this form with a bonus action.

  • You have advantage on all attack rolls, saving throws, and ability checks.

  • All creatures have disadvantage on attack rolls against you.

  • Whenever you make an attack roll, saving throw, or ability check you can use a divergence dice to add to the role. Doing so in this way will not consume a divergence die.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2022 9:27:04 AM
42
0
--
Coming Soon
3/29/2022 11:28:20 AM
41
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes