Base Class: Paladin
Tempest cleric, but paladin
Channel Divinity: Paralyzing Shock
You can use your Channel Divinity to touch a creature within range, sending a powerful shock from your hand. The creature has to make a constitution saving throw or be paralyzed for 1 minute. Hovering and flying creatures automatically pass the save. The creature can repeat the saving throw at the end of its turn, ending the effect on a success. Requires concentration.
Channel Divinity: Storm's Might
You can use your channel divinity to wield the power of storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Oath spells
You gain Oath spells at the paladin level listed:
- 3rd level - Fog Cloud, Thunder wave
- 5th level - Darkvision, Warding wind
- 9th level - Lightning Bolt, Sleet Storm
- 13th level - Ice storm, Stone Skin
- 17th level - Hold Monster, Telekinesis
Fast as Lightning
Starting at 7th level, you gain a bonus to their movement speed of 10 feet. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within 5 feet of you also gains 10 feet of movement speed until the end of their turn.
Storm's Wrath
Starting at 15th level, whenever you deal lightning or thunder damage and you role a 1 on a damage die, you can re-role the die. You can re-role up to half your charisma modifier (rounded up) per turn, using this feature.
Storm Avatar
At level 20, you can assume the form of an storm avatar. Using you action, you undergo a transformation. For 10 minutes, you gain the following benefits:
- You become one with the wind and gain a flying speed of 60 feet.
- A storm forms around in a 20 foot cylinder around you. When a creature enters the area, you can choose to have it make a dexterity saving throw. The creature is knocked prone on a failed saving throw.
- Any ranged attack against you has disadvantage.
Once you use this feature, you can't use it again until you finish a long rest.
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