Base Class: Barbarian
War Herald barbarians have unquenchable thirst for battle and once they have entered their rage they are almost unstoppable. The reasons for their rage may be varied from a religious zeal to an animal like level of aggression to also a sense of pride that comes from victory, whatever the reason these barbarians are not who you want to see across the battlefield.
Shock & Awe
3rd-level Path of the War Herald
When you enter battle your attunement to war allows you to act quickly in combat. You can give yourself a bonus to your initiative rolls equal to your Strength modifier.
Additionally if you attack a creature who has not taken its turn in combat yet you can make one additional attack.
Iron Will
6th-level Path of the War Herald
Your dedication to war makes you fearless on the battlefield and allows you to press forward through pain. You have advantage against being frightened. If you are frightened you can still move towards what you are frightened of but at half your movement speed. You still suffer the all other effects of being frightened.
Additionally you gain temporary hit points equal to the damage of your first attack you make on your turn.
Ferocious Assault
10th-level Path of the War Herald
On the battlefield it is crucial to bring your enemies low before they do the same to you. While raging, as a bonus action, you can make two additional attacks, in addition you can move up to half your movement speed only after you make the two additional attacks. This movement does not provoke opportunity attacks.
Endless War
14th-level Path of the War Herald
Those embroiled in battle must quickly adapt or perish. As a bonus action while raging, you regenerate hit points equal to 1d12 + half your barbarian level rounded up. You also gain an additional damage resistance to a damage type, of your choice, you took in the last minute for 1 hour.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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