Druid
Base Class: Druid

From the highest mountain peaks, to ancient forest groves, to blistering deserts, Circles of Druids can be found in every environment. The strangest of these druidic Circles is found in the darkest depths, where blind things gnaw at the roots of the world. Druids of the Depths spend their lives monitoring the strange ecosystems that exist in the deep, and wield the aberrant powers that develop in the never ending darkness.

Circle Spells

Your time in the endless dark grants you access to certain spells. At 2nd level, you learn the mind sliver cantrip.

When you reach certain Druid levels, you gain access to the Circle of the Depths Spells. They count as druid spells for you and you always have them prepared, but they don't count against the total number of spells you prepare each day.

Circle of the Depths Spells
Druid Level Spells
2nd mind sliver
3rd crown of madness, tasha's mind whip
5th hunger of hadar, enemies abound
7th black tentacles, summon aberration
9th telekinesis, telepathic bond

Aberrant Form

The strange power of your Circle allows you to adopt more eldritch beast forms. Instead of a beast, you can take a form of aberration, or monstrosity.

In addition, when you use your Wild Shape feature you can choose to transform into the Aberrant Form of a beast you could normally take the shape of. When you do, you use the normal statistics of the beast, but it gains sunlight sensitivity trait, and a number of traits of your choice from this list below equal to half your proficiency bonus, rounded up.

Sunlight Sensitivity. You have disadvantage on attack rolls and Perception checks relying on sight when you, your target, or whatever you are perceiving is in direct sunlight.

Amphibious Skin. The beast's skin becomes completely translucent. The beast can breathe both air and water.

Arachnoid Grip. The beast sprouts multiple extra legs. The beast gains a 30 foot climbing speed, and it can climb difficult surfaces without needing to make an ability check.

Gnawing Hunger. The beast grows serrated mouths at the end of each limb. When the beast deals damage with a melee attack, it gains temporary hit points equal to half the damage.

Insectile Carapace. The beast grows a chitinous shell in place of fur or scales. The beast gains a bonus to its Armor Class equal to half your proficiency bonus, rounded up.

Psionic Awakening. The beast appears emaciated and its eyes become milky and white. You can cast any of your Circle of the Depths Spells as normal while in this form.

Quivering Flesh. The beast's flesh quivers as if it is made of slime or viscous ooze. The beast can move through spaces as narrow as 1 inch wide without needing to squeeze.

Alien Strikes

Starting at 3th level, while you are in an Aberrant Form, your attacks count as magical for the purpose of overcoming resistances and immunities to nonmagical attacks. Also your attacks, while being wildshaped deal psychic damage.

Alien Aura

When you use your wildshape, every enemy in 10ft radius has to make a Wisdom saving throw against your spell save DC. On failure it is frightened of you, until his next turn.

Abhorent Resistance

You get a resistance to psychic damage.

Eldritch Brain

Starting at 14th level, your understanding of alien worlds has changed your brain. You have advantage on Wisdom and Intelligence saving throws. Also you are immune to frightened and charmed condition.

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2022 5:47:55 PM
8
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes