Base Class: Barbarian
You once witnessed the raw, destructive power of a meteor crashing into the surface of the planet. No fear, no weapon, no hesitation. Just pure uninhibited momentum. Inspired by that moment, you have embarked on the Path of the Meteor infusing your weapon strikes with as much momentum and raw fury as possible.
Asteroid Shell
Beginning at 6th level, your skin hardens when you enter your rage offering you greater protection against the elements that asteroids face in deep space and re-entry. You have resistance to fire and cold damage, while raging.
Comet Strike
Beginning at 10th level, as part of your Meteor Leap action, you can use your bonus action to hurl a single-handed weapon at your foe. Make a ranged weapon attack using your strength modifier for attack and damage rolls. This attack deals weapon damage +str as thunder damage.
Meteor Frenzy
Beginning at 14th level, when you score a critical hit during your Meteor Leap action, you can immediately meteor leap to a second target within 15 feet. Successive critical hits will repeat this action.
Meteor Leap
Beginning at 3rd level when you take this subclass, while raging, you gain the ability to leap high into the air and come down with thunderous force. As part of your attack action, while raging, you can leap directly into combat with a foe within 15 ft of you. As you land, you make your melee weapon attack(s) against the target of your leap and any creature within 10 feet of you must make a constitution saving throw. On a failed save, a creature takes 1d8 thunder damage and is pushed is 5 feet away from you in a straight line. On a successful save, a creature takes half damage and is not moved.
At levels 8, 13, and 18, the damage of your meteor leap increases by 1d8, your leap distance increases by 10 feet, and the impact area and knockback increase by 5ft each.
Impact Resistance
Beginning at 3rd level, you have resistance to fall damage.
Comments