Ranger
Base Class: Ranger

The hatching of a dragon, whether from an egg gifted by a dying dragon, as part of an organization who breeds dragons, or from an egg found in the wild is a special thing. Some rangers seek out and form special bonds with these dragons and become kin with them. Rangers of the Dragon Master Conclave are an off shoot of the Beast Conclave, but focus their skills on developing a close bond with a newly hatched dragon, learn to fight together as team.

Dragon Companion

At 3rd level, you gain a dragon companion that accompanies you on your adventures and is trained to fight alongside you. It's stats are as below. If your companion is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 100 gp worth of rare herbs and gems, you call forth your companion’s spirit and use your magic to create a new body for it. You can return you dragon companion to life in this manner even if you do not possess any part of its body. You learn Draconic if you did not already know it.

The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own. When using your Natural Explorer feature, you and your companion can both move stealthily at a normal pace.

Your companion uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, a dragon companion also adds its proficiency bonus to its AC and to its damage rolls. For each level you gain after 3rd, your companion gains an additional hit die and increases its hit points accordingly. Whenever you gain the Ability Score Improvement class feature, your companion’s abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1.

Your companion gains the benefits of your Favored Enemy feature, and of your Greater Favored Enemy feature when you gain that feature at 6th level. It uses the favored enemies you selected for those features.

Coordinated Attack

Beginning at 3rd level, you and your companion form a more potent fighting team. When you use the Attack action on your turn, if your companion can see you, it can use its reaction to make a melee attack. The dragon may now use its breath weapon twice per rest. All of companions attacks count as magical to overcome resistances and immunities.

Powerful Bond

Starting at 7th level, you and the dragon can now communicate telepathically with each other. Every time a spell causes you to regain hit points your dragon gains 1d4 + proficiency hit points. Any spell you cast which causes damage may instead deal the type of damage your dragons breath weapon deals. The dragon may now use its breath weapon three times per rest.

Your dragon is now a large creature. You may now ride it as long as it is not burrowing. A dragon saddle must be custom made and costs 5d20+50 gp. You have disadvantage on attack rolls while mounted unless you have the mounted combatant feat.

 

Flight Mastery

Beginning at 11th level, you have advantage on Dexterity saving throws and Wisdom (Perception) checks while in flight.

The dragon may now use its breath weapon four times per rest.

You may make your weapons deal damage of the same type as your dragons breath weapon.

Your dragon gains 15ft of flight speed

 

Share Spells

Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your dragon companion with the spell if the dragon is within 30 feet of you.

The dragon may now use its breath weapon five times per rest.

Previous Versions

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