Base Class: Paladin
The Oath of the moonhunter binds a paladin to a celestial entity. Sometimes called fools, these paladins seek forgotten knowledge and power. Acting out of their own interest for better or worse, they are often outcast living a nomadic life. They sometimes share their discovery with fellow travelers who share some interest. Many who take this path devoted to the moons.
TENETS OF the moon
Though the exact meaning vary, paladins of this oath share these tenets.
Seek. The quest for knowledge never end and you are one of the few to take it.
Prevail. for only you can prove your own worth.
Never falter. Do not despair the path may be arduous but if you lose the will you may never walk it again.
Survive. for the treasure of knowledge you keep is worth more than the hoard of a dragon
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Scholar. As a bonus action, you can use your Channel Divinity to focus. For the next 10 minutes, you have advantage on intelligence and wisdom checks and saving throw
You can end this effect on your turn as part of any other action, or if you fall unconscious, this effect ends.
Otherworldly figure. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
grasp of the mist
Starting at 7th level, While you are conscious, the terrain within 10 feet of you is considered difficult terrain for hostile creature. Allied creature starting their turn in this area get 5 feet of additional movement you also gain 5 feet of movement.
At 18th level, the range of this aura increases to 30 feet.
Mist emanate from you grasping at the legs of your enemies an pushing you and your allies forward.
Undying will
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can't use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.
Starfall
At 20th level, as an action, you can take a celestial form for 1 minute and gain the following benefits
at the start of each turn you gain 5 points of lay on hands
you can cast spell as bonus action instead of action
Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can’t use it again until you finish a long rest.
In addition, you gain the celestial trait and gain resistance to Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.
as an avatar of your deity you stop ageing
Previous Versions
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