Base Class: Fighter
Some fighters fight as knights but some fight for no land.
Nimble fighter
At 3rd level, you gain proficiency in acrobatics and stealth.
Additionally, you may take the dodge or disengage action as a bonus action. You may only do this if you are not wearing heavy armor,a shield, or any armor that imposes disadvantage on stealth checks.
Tactically minded
Starting at 7th level, your sharp intellect and keen tactical skills allow you to react more quickly in battle. You gain bonus to initiative equal to your intelligence modifier.
Advanced technique
Starting at 10th level, you can as a bonus action make a special melee attack to disarm one creature.
Battle reflexes
At 15th level, your reflexes have sharpened to extreme heights in combat. Once per round, you may reduce damage from attacks against you by 2d10 + your wisdom modifier.
gambler's blessing
At 18th level you gain a magical coin that when flipped can give you advantage or disadvantage on any roll you make.