Cleric
Base Class: Cleric

The realm of vagabonds, merchants, and adventurers, the gods of the travel domain are popular among any who frequent the roads or sail the seas. Evangelicals and the traveling priests of inhospitable regions also tend to represent the gods of travel.

A Mage Hand Press Cleric Subclass

Travel Domain Spells

1st-level Travel Domain feature

You gain domain spells at the cleric levels listed in the Travel Domain Spells table. See the Divine Domain class feature for how domain spells work.

Travel Domain Spells
Cleric Level Spells

1st

feather fall, longstrider

3rd

find steed, misty step

5th

fly, haste

7th

dimension door, freedom of movement

9th

passwall, teleportation circle

Bonus Proficiencies

1st-level Travel Domain feature

You gain proficiency with four finesse weapons and learn two languages of your choice.

Jaunt

1st-level Travel Domain feature

Your god hastens your feet and puts the wind at your back. You can use your bonus action to move 10 feet without provoking opportunity attacks.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Divine Transposition

2nd-level Travel Domain feature

You can use your Channel Divinity to relocate your allies.

As an action, choose up to three willing Small or Medium creatures you can see (which can include yourself) within 60 feet of you. Each of these creatures teleports into each other’s spaces, swapping places as you choose.

Overland Expedition

6th-level Travel Domain feature

While traveling, you and up to 10 creatures traveling with you move with supernatural swiftness. You always travel at a fast pace and ignore delays caused by rough terrain, weather, and other nonmagical obstacles. You similarly ignore hazards caused by traveling on other planes of existence. Furthermore, you can travel for 12 hours, instead of 8, before making Constitution saving throws for a forced march.

Additionally, you are unaffected by difficult terrain

Divine Strike

8th-level Travel Domain feature

You gain the ability to infuse your weapon strikes with extra kinetic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.

Godspeed

17th-level Travel Domain feature

Your walking speed doubles. If you make an attack while 30 feet or further away from where you began your turn, the extra damage of your Divine Strike increases to 4d8.

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