Base Class: Wizard
Your magic has revealed to you the secrets of time itself. You have devoted your studies to better controlling and mastering time. Few are able to find this path and fewer still succeed in it. To master this school is to understand the fabric of the universe beyond that of the realms of magic
Rush
Beginning when you select this school at 2nd level, you learn to accelerate time around yourself causing the world to appear slower in comparison. As a bonus action, you enter a state of Rush for 1 minute. You may end this effect at any time as a bonus action.
While Rush is active, your speed is increased by 20. You also gain advantage on Dexterity saving throws and melee attacks, and attacks against you have disadvantage. You cannot use this feature again until you finish a short or long rest.
At 6th level, increase the duration to 2 minutes and your speed is increased by 30. At 10th level, the duration increases to 3 minutes and your speed is increased by 40. At 14th level, the duration increases to 4 minutes and your speed is increased by 50
Time Distortion
Starting at 2nd level, Your mastery of controlling time has extended beyond you perception and influences others, whenever you cast a spell of 1st level or higher that targets a single creature and causes them to make a saving throw. You can cause them to have disadvantage on the saving throw. You can use this feature a number of times equal to your intelligence modifier regaining all uses after a long rest.
Shelter of Time
Having to continually deal with the ebb and flow of time all around; you learn to gain more relaxation in shorter amounts of time. Beginning at 6th level, the amount of time you need to rest is reduced by half (30 mins / 4 hours). This feature stacks with other sleep-related effects and features.
At 10th level, halve the time you need to rest again (15 mins / 2 hours). At 14th level, halve the time you need to rest again (8 mins / 1 hour)
Temporal Overlap
Starting at 10th level, your future self moves back in time for split second to aid you in a moment of need. Once per round, you can cast a spell with the casting time of one reaction without using your reaction.
Chronomancy
Starting at 14th level, your ability to manipulate time allows you to see future events and better prepare for them. Whenever you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail
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