Base Class: Barbarian
The path of the witcher awakes the beast within. Through mutation your senses increase and your power grows.
Beastly Instinct
Starting when you choose this path at 3rd level, your rage does not only allow you to have advantage on Strength checks and Strength Saving Throws. These same advantages now apply for Constitution, Dexterity and Wisdom as well. You become proficient in animal handling, and choose an animal to follow the ways of.
Witcher of the Bear
You have advantage on animal handling with regards to bears. You have advantage on perception checks that rely on smell, and you get a climbing speed of 10 ft.
Witcher of the Boar
You have advantage on animal handling with regards to boars. You get the relentless feature, meaning that if you get 7 damage or less that would reduce you to 0 hp, it reduces you to 1 hp instead.
Witcher of the Crocodile
You have advantage on animal handling with regards to crocodiles. You get a swimming speed of 30 ft. and can hold your breath for 5 minutes.
Witcher of the Eagle
You have advantage on animal handling with regards to eagles. You gain access to the feather falling spell, which you can cast once per long rest.
Witcher of the Horse
You have advantage on amimal handling with regards to horses. When mounting any horse, this horse will always be obidient.
Witcher of the Wolf
You have advantage on animal handling with regards to wolves. When fighting alongside a beast, you get pack tactics from this beast.
Witcher Magic
Beginning at 6th level, you can in fact now cast spells or concentrate on them while raging. You also gain access to the cantrip Push, and the spell Shield. The latter can be cast once per long rest.
Monster Slayer
Beginning at 10th level, you develop a great talent for slaying non-humanoid creatures. When you hit a non-humanoid creature with a meelee weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Monster Slayer
When you hit a non-humanoid creature with a meelee weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Witcher Constitution
Starting at 14th level, your constitution as a witcher goes beyond any other humanoid creature. Your aging progress slows down to 1/5th the speed your race would usually age.
Your constitution ability score increases by 1. You also become resistant against poison damage and cold damage. You can use fast recovery during a short rest once per long rest, healing you an additional amount of hitpoints equal to your constitution modifier.
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