Base Class: Wizard
Wizards study magical power in all its forms, including the magic of psionics. Those wizards who follow the tradition of Psionics hone the magical potential of their own minds. Sometimes called psionicists or mentalists, these wizards interact with the multiverse through the lens of their psionic aptitude and awareness.
Psionicists channel their magic by focusing their minds. By doing so they can transcend their physical bodies, adopting forms of pure thought, casting spells psionically to bypass the need for components, and perceiving the world with a broader range of senses.
As a member of the Psionics tradition, you might have awoken your psionic potential through the strain of your esoteric studies, or perhaps you joined a scholarly order dedicated to unlocking the magic of the mind.
Psionic Focus
At 2nd level, you have learned to channel psionic energy through your mind. You can use you own mind as a spellcating focus
Additionally you don't need spellbook, or material components.
Adittional Spells
You get a Thaumaturgy and Mage Hand cantrip (you can make the hand invisible when you cast the spell, and controlling the spell is a bonus action for you), and Message cantrip (you don't need to point toward the target or whisper your message out loud)
At 9th level you learn Telekinesis, Detect Thoughts at 14th and Telepathy at 15th.
Mental Power
At 6th level, when you cast a spell, forcing the target to make a wisdom, or intelligence saving throw, the target suferrs a disadvantage.
Empowered Psionics
At 10th level, when you deal psychic or force damage with a wizard spell, you can add your Intelligence modifier to the damage against one of the spell's targets.
Thought Form
At 14th level you can unleash your true psionic form, as a bonus action.
- You have six additional arms, appearing as spectral. You can use a bonus action to hit with this spectral arm dealing 1d4 magical bludgeoning damage.
- Your eyes emit a dim psionic light. You have a blindsight of 60ft.
- You have a hovering speed equal to your walking speed.
- You have an advantage on Intimidation checks. Also, while being in this form, Intimidation is based on Intelligence.
- Every spells dealing psychic damage now deals additional psychic damage equal to your Intelligence modifier.
The transformation lasts for 10 minutes, until you use a bonus action to assume your normal form, or until you are incapacitated or die.
You can transform using this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Previous Versions
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