Fighter
Base Class: Fighter

An ancient tribe of time gifted guardians, said to be blessed by astral beings for their hospitality upon contact with another realm. This tribe has typically been benevolent, known to keep to themselves with their reputation for manipulating time to keep attackers at bay. Many have tried to attack this village, but none so prominent as the Barbarian King, Trelgor. He brought nearly 1000 bloodthirsty Barbarians to a village of just over 100, and was never heard from again. Tales such as these, created small gaps of prosperity for this tribe, but ultimately time was their greatest ally and only true foe. They have slowly dissipated over hundreds of years, the village abandoned and in ruin, and the descendants mostly spread around the world, their rare bloodline nearly snuffed out.

From this powerful bloodline come those inclined to fight, the Timeborn Warriors, using minor distortion of time within a split seconds notice to change the course of battle. Timeborn warriors are not known to drastically affect the flow of time, but to be able to affect it so smoothly with a moments notice, to leave foes wishing they had that extra second. 


Descendants of a gifted tribe of an unknown race. These descendants have the innate ability to manipulate time, and are identified by their eyes which consists of a pupil with 3 concentric blue rings slightly separated by cornea.

 

 

Time Skip

Starting at 3rd level, your experience manipulating time has become so acute you may alter seconds at a time mid attack. As a reaction, you may replay time on an attack as it impacts your foe, dealing an additional damage die. Alternatively, you may use your reaction to rewind time briefly after being hit to attempt to avoid it, you may force an opponent to reroll an attack targeting only you. You may use this feature after knowing the result of the roll.

Once you use this feature, you may not use it again until you finish a short or long rest. The number of uses increases when you reach certain levels in this class, increasing to 2 at 10th level and 3 at 15th level.

Accelerated Rest

Starting at 7th level, your mastery of the flow of time within yourself allows you to accelerate the pace at which you rest. Short and long tests may be done in half the time, if desired. While those around you perceive time at the same rate, your are able to rest yourself faster, recovering more quickly and also quickening your march to your inevitable end. 

-‘Time takes us all’

Timeworn

Starting at 10th level, you begin to incorporate time manipulation into everything you do. You may add your Wisdom modifier to any Dexterity check you make.

Mirrored blade

Starting at 15th level, you learn to layer different times on top of each other, giving the appearance that you are in several places at once, leaving a trail of mirror images in front of you and behind you. You may activate Mirrored Blade to gain advantage on attacks, and impose disadvantage on attackers attacking you until the start of your next turn.

You may use this feature a number of time equal to your Wisdom modifier, and regain all uses on a long rest.

Time Forgotten

Starting at 18th level, you have mastered times flow through your body. Opponents will find it more difficult to affect you with chronurgy magic. Your body is no longer affected by the passage of time outside of your own doing. 

Only you may age yourself, chronurgy spells have disadvantage to hit, and you have advantage on saves against chronurgy spells.

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