Base Class: Paladin
Oath of The Grail is a oath few paladins choose because most don't even know that it exists. Those that follow this oath carry a Grail that takes a form depending on the paladin. The Grail can be a goblet, jug, chalice among other forms. These paladins don't generally follow one deity instead they generally follow a multitude of deities, how many depends on the world views of the paladin. These paladins are called multiple things among them being Grail Knights, Adventuring Knights, Ageless Knights and Elemental Knights and Primordial Knights.
Tenets of The Grail
A Paladin that follows this oath has these tenets emblazoned into their Grail.
Protect The Light. Where there is good, beauty, love, and laughter in the world, stand against all that is wickedness that the multiverse can produce. Where life flourishes, stand against the forces that would render it barren.
Diffuse The Light. Through your acts of mercy, kindness, and forgiveness, spread the light of hope throughout the world, beating back despair.
Rekindle The Light. Many who are wicked didn't start that way. Offer those who would live and die in darkness a second chance to walk the path of light.
Preserve The Light Within. Delight in the song and laughter, in friendship and love. If you allow the light to die in your own heart, you can't preserve it in the world.
Channel Divinity
When you take this oath at 3rd level, you gain the following three Channel Divinity options.
Call upon the elements. You can use this channel divinity to imbue yourself or your weapon to bolster your offense or defense with a element of your choice. Offensive option gives you a equal amount of damage dice to whatever weapon you imbue with with the chosen element. Defensive Option gives you resistance to the chosen element and if you already resist that element you either gain immunity or absorption to damage with a fifty-fifty chance of either happening so roll a D100.
Holy Strike. You can use this channel divinity to create a radiant explosion that spans thirty feet and deals XD8 radiant damage with X being your Paladin level plus your Charisma (minimum of 1).
Heal The Wounded. You can use this channel divinity to heal Xd6 with X being your paladin level plus your charisma(minimum of 1). Your Charisma expands the radius by 10 feet in every direction with the minimum being 60 feet (50 feet + 10 feet from charisma).
Oath of The Grail Spells
You gain oath spells at the paladin levels listed.
Oath of The Grail Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of The Grail
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed, frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Gift of The Grail
Beginning at 15th level, you will not age anymore naturally or magically as long as drink deeply of the golden liquid that shall find itself in your grail every three centuries. You can bestow this gift up to your charisma modifier multiplied by 5.
Grail Champion
At 20th level, you can assume the form of an ancient elemental, taking on an appearance you choose. For example, your body turn red and skin turn to the texture of volcanic rock and you start leaving behind scorch marks wherever you step. Once per long rest, using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
At the start of each of your turns, you regain 10 hit points.
Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
You gain resistance to bludgeoning, slashing, piercing plus one of the following of your choosing fire, cold, force, lightning, thunder, radiant and necrotic.
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