Base Class: Fighter
Melee Fighter subclass
Specializes in Switching between offensive and defensive stances to help you and your allies.
Stance Change
Use an Action to Switch between Daring and Taunting Stance. You can use this feature 1 + Your proficiency bonus per short or long rest.
Daring Stance (improved)
Your Daring Stance allows you to do 1d6 extra damage when you hit with a melee weapon.
Taunting Stance (Improved)
Whenever you are hit with a melee attack enemies must make a constitution saving throw dc 12 or take 1d4 poison damage and become poisoned.
Experienced Combatant
You can use your reaction to switch to Daring or Taunting Stance. You can use this feature 3 times per short or long rest.
Gain an additional use of stance change and expertise in a fighter skills of your choice.
In the Moment
While in the midst of battle you can quickly assess an enemy or objects that can be used in a fight. You can spend your bonus action to learn resistances and weaknesses of an enemy.
Gain proficiency in improvised weapons.
Rally
Inspire confidence in those around you and distill any fear.
Give 3 creatures of your choice that you can see 5 temporary hp, and immunity to being frightened until your next turn.
Unprecedented will
At deaths door you dig deep and somehow persevere with a rage and impossible willpower.
When your hp drops to 0 instead it drops to 1 and you instantly gain a turn. You have advantage on all attack rolls this turn only.
Perfected Stances
You have mastered your Stance Changing abilities and in doing so have no drawbacks switching between Daring and Taunting Stance.
Gain an additional use of Stance Change. Negate all negatives of Daring and Taunting Stance.
Fast Start
You are always ready for combat and prepared to jump right into your stances.
Advantage on initiative rolls and at the start of combat you can choose to enter already in Daring or Taunting Stance. You can't be surprised at the start of combat.
Previous Versions
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4/3/2022 4:54:23 PM
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4/3/2022 9:38:58 PM
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5
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Coming Soon
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