Base Class: Warlock
The dead hold many secrets, all of which are told to your Patron as he ferries their souls through the Veil. Born through the union of The Raven Queen and and the Shadowfell came The Ferryman, the Ferrier of Souls. This entity has been called many things throughout the ages; Aken, Lemnos, and Raum. However, The Ferryman has one true name - Charon.
Expanded Spell List
The Ferryman lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.
Secrets of the Dead
Starting at 1st Level, you learn the Spare the Dying cantrip as well as gaining the ability to peer into the Veil to see and speak with the souls that died in that location. You can use this ability to glean information from the Dead equal to your Charisma modifier per Long Rest.
Soul Lantern
Starting at 1st Level, The Ferryman allows you to summon one of his Soul Lanterns. This grim and gothic Lantern is made out of a silvery steel alloy with a yellow tainted glass inlay that emits a dull green light. While holding this Lantern, a dark green smoke wafts out of the glass, the Soul Lantern also doubles as a Spell-Casting Focus.
Soul Collection
Starting 6th level, as a reaction when you land a killing blow on foe you can collect it's soul into your Lantern. To do this you must succeed on a Constitution DC of 15, on a failed check you suffer Necrotic damage equal to half of the damage you killed the soul with. You can only hold 3 souls at a time and you can turn the essence of the souls into a spell slot which in turn destroys the soul used. You can only collect souls 6 times per long rest.
Ferry of the Damned
Starting at 14th level, you can summon the Ferry of the Damned to transport you and up to 6 willing creatures anywhere on the Material Plane or use it to gain entrance into the Shadowfell. If used during combat, after the transport is completed the area where the Ferry of the Damned was summoned is drenched in pitch black water that deals 2D10 Necrotic damage. You can do this once per Long Rest.
Soul Keeper's Guard
Starting at 10th level, your ease of use with the Soul Lantern grants you resistance to Necrotic damage as well as the ability to convert a collected soul into energy allowing you to enforce Disadvantage on a foe's Attack Rolls against you or an allied creature. You can do this as a reaction twice per Long Rest as long as you have the proper amount of souls collected.
Comments