Base Class: Fighter
The Starsworn is a determined warrior who takes their power from the heavens above. Using the powers of the stars and the sky, they strike down their enemies.
Taking inspiration from Druids and especially Rangers, Starsworn use their connection to nature to hunt their sworn enemies.
Celestial Hunt
At 3rd level, you lean to channel vengeance from the stars above.
As a bonus action, you can enter a state of extreme focus. For the next minute, your attacks call down stars from the heaves to strike at your foes. When you hit a creature with an attack while you focus in this way, the target takes additional radiant damage at the end of your turn. The amount of damage depends on your level in this class, as shown in the Celestial Hunt Damage table. Regardless, a creature you hit in this way can only take this extra radiant damage only once per turn. Once you use this feature, you cannot use it again until you finish a short or long rest.
Celestial Hunt Damage
| Fighter Level | Radiant Damage |
| 3rd | 2d4 |
| 7th | 2d6 |
| 10th | 2d8 |
| 15th | 2d10 |
| 18th | 2d12 |
Sworn Enemy
At 7th level, you swear an oath to the heavens against your foes.
When you finish either a short or long rest, choose a creature that you have seen within the past 24 hours - you mark that creature as your sworn enemy. You can only have one sworn enemy at a time. You have advantage on ability checks you make to track your sworn enemy, and checks you make to recall information about your sworn enemy.
Bright Dawn
At 10th level, when you hit a creature with an attack while using your Celestial Hunt feature, you cause them to shine with radiance.
The target sheds bright light out to 20 ft., and dim light out to an additional 20 ft. until the start of your next turn. Moreover, you do not suffer any penalty for attacking a creature you cannot see due to it being in darkness, magical or otherwise.
Constellation Connection
When you reach 15th level, your connection to the sky and the stars above deepens, granting you your choice of one of the following features.
Gladiator's Sword
Your arms have the force of a legendary warrior backing them.
When you score a critical hit with a melee weapon, you gain a bonus to the damage roll equal to two rolls of the weapon's damage dice. This damage is not multiplied by the critical hit.
Hunter's Bow
Your aim is empowered by the skill of a great hunter.
When you score a critical hit, or reduce a creature to 0 hit points with a ranged weapon, you can make an additional attack with the same weapon as a bonus action on your turn.
Supernova
At 18th level, you gain a modicum of control over the stars.
You can end your Celestial Hunt as a bonus action. When that feature ends, you can choose to make a weapon attack as part of that bonus action. If the attack hits, it deals radiant damage, and deals damage equal to twice as much damage from your Celestial Hunt feature.
Moreover, if you roll initiative, and you have already used your Celestial Hunt feature, you regain use of it.
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