Base Class: Warlock
None of this is real, not a lick of it. You, me, the whole damn world: we're nothing but pencil scratches on some pieces of paper. It doesn't matter if you believe me, because there's nothing you or I can do about it. The world is the way it is, and it only exists so long as the DM wants to tell a story; after that, the whole thing goes poof. The DM isn't one creature. It might be male, female, or something in between. Maybe it's old, young, handicapped, healthy, smart, dumb; or any one of a million different things. The DM may be no more powerful than a commoner in its world, but to our world, its will is absolute. The DM grants us our powers and its laws and decisions dictate the way everything in our world works. It can change the very fabric of reality on a whim. This Fey create you encounter seems to be a projection of someone... Their best side hopefully... Hopefully.
Jace and JT, One in the Same.
At 1st level, you gain advantage on Persuasion and Deception skill checks when interacting with friendly NPCs. Be warned, though: the DM is capricious, and may revoke this ability when he feels that it is not appropriate.
Player Character
Starting at 6th level, on any occasion that you attempt an attack roll, skill check, or saving throw and it fails, you may re-roll that check; you must take the results of the re-roll. You should exercise caution with this ability: using it too often will blah blah blah you can ruin the game for yourself if you want *shrugs*
Plot Armor
At 10th level, once per, SHORT REST, whenever the hell you want, you and any allies in your party gain temporary HP equal to your warlock level + your Charisma modifier.
OP Class Feature
At 14th level, as a bonus action, you may break the balance of the Game, allowing you to deal maximum damage with your cantrips for one minute. This Feature is subject to change as you see fit as long as a discussion happens with the DM and agreed upon.