Sorcerer
Base Class: Sorcerer

(Still being updated and refined, so any input or suggestions are welcome.)

A sorcerous origin that comes from a powerful spirit of battle, you have within you the abilities of the greatest warriors, but must exert your will appon the world to release it.

You could be the descendant of a being with a fighting spirit so powerful that they could warp the weave through shear will and focus, perhaps unknowingly, and that trait carried on through your bloodline. You could also be the reincarnation of that warrior, mighty enough to retain a portion of their knowledge and abilities beyond their death. Regardless of the circumstances, martial fighting comes second nature to you, and your magic is inextricably connected to combat and warfare.

Inborn Experience

The art of combat is second nature to you, and the knowledge of how to fight comes to you out of pure instinct. Because of this, you have the natural proficiency to use all simple weapons and martial weapons, as well as light armor, medium armor, and shields.

Superior Physique

Your magic is very closely connected to your flesh and blood form, leading to you being in better physical shape than you normally would be.

Sorcerous Strike

Beginning at 6th level, when you use your action to make a weapon attack, you can spend sorcery points to make another attack using the same action. The number of times you can do this per turn is equal to one 6th your sorcerer level rounded down.

Fog of War

Starting at 14th level, you can spend a bonus action and 6 sorcery points to fully immerse yourself into a battle and magically empower your mind and body, giving you resistance to all physical damage and advantage on strength and dexterity saving throws for one minute.

Sorcerous Smite

Beginning at 18th level, you have learned to bend the Weave itself with your strikes. When you hit an enemy with a weapon attack, you can spend spell slots to deal extra force damage equal to 1d12 per level used up to 5d12. You can only do this once per turn.

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