Base Class: Fighter
Studying a tome passed throughout the world filled with Arcane capabilities that allow those that read it to harness Mist. Mist Scholars such as these search to no end to find, study and pass on the Tome. These readers often become Protectors of the lands that they walk, Traveling in some cases and staying in others, But rarely do they ever kill without justification.
Torrential Onslaught
At 3rd level, as an action, you can make an attack against any opponent within your Mist radius. You can make this action a number of times equal to your Wisdom Modifier, you get all charges back at the start of your next Long or Short Rest.
Misty Field
At 3rd level, you gain access to magic used to lightly obscure you in mist. As a bonus action, you can produce a 30ft. Radius of mist which follows you, this Mist prevents opponents inside to make melee reactions against you. This effect lasts for one minute. You can make this action as many times equal to your Fighter level. All charges return at the start of a Long Rest.
Hazy Dash
At 7th level, You have trained yourself to travel through your mist without being seen. You can teleport anywhere within your mist radius as a bonus action without using your movement.
Vapor's Defence
At 10th level, you can choose as many targets equal to your Dexterity Modifier that are within your mist radius, if any of the targets chosen miss an attack, you can use your reaction to move to another target in your mist radius, if there are no other targets in your radius, you can use your Hazy Dash feature as a reaction instead.
Vestige Blades
At 10th level, as an action, you can force all within your mist radius to roll a Constitution save (8 + Dexterity Modifier + Proficiency Bonus) or take as many d6’s of damage equal to your Fighter level halved, Once using this action your Misty Field feature is removed until you use a bonus action to enable it again.
Mantle of the Overcast
At 15th level, your tie with the mist is now fully refined, the range of your Hazy Dash feature is doubled, and any target that ends its turn within 5ft of you when you take 1d4 Force damage.
Comments