Barbarian
Base Class: Barbarian

This path specializes in attacking fast, and silent. 

 
 
 
 

Savage Raider and Inebriated Fueled Rage

Savage Raider

When taking this path you specialize in ambushing and raiding your prey.  There is no such thing as a fair fight, You fight with speed and ferocity, You have also mastered gathering up the spoils making sure you don't leave any valuables behind. The faster you kill the faster you get paid the faster you get paid the faster you get to drink.

At 3 level when taking this path you gain Two-Weapon Fighting Style , and Proficiency in stealth. You also have advantage on investigation check when searching for gold or items. In addition you can use any one handed dexterity based weapon with proficiency and use it as a strength based weapon for attacks.

Inebriated Fueled Rage

Starting at 3rd level, You learn how to grow certain fungus that can give you advantages in battle. You can eat these different fungus and gain benefits . If you eat more than 1 fungus in a day, you must role a con save  of 18 to avoid gaining a level of Exhaustion. Each additional one you eat in the same day adds 5 to the dc. At level 9 you can eat 2 fungus with out making a save and at level 15 you can eat 3 in a day with out making a save.

Black fungus- requires wet wood to grow. Can grow 1d4 douses in 48 hours - Once eaten your body goes numb. You feel little physically and you feel anxious. You crave action while on this drug and will  go into a euphoric rage at the 1st sign or combat. As soon as initiative is rolled  for combat you enter a rage with anticipation of the coming fight if you have a rage available. If you don't have a rage available you suffer a level of exhaustion. While under this rage any damage you take during the 1st round of combat is halved as you crave anything that can make you feel something through the numbness .You also have disadvantage on perception checks. This effect will last 3 hours. 

Red fungus- requires small game feces to grow, Can grow 1d4 douses in 48 hours- Once eaten your heart beat quickens and your muscles tighten , While under the effect of this fungus your movement speed is increased by 20ft a round. Your reflexes are also heighten allowing you to auto dodge 1 opportunity attack per round.  With your heart beating so fast you are susceptible to Poison. You have disadvantage on saves again being poisoned.  This effect will last 3 hours. 

Yellow fungus- requires random vegetation  to grow. Can grow 1d4 douses in 48 hours- Once eaten Your mind begins to haze. You become immune charmed or frighten conditions. With the haze you are not as sharp as normal. You have disadvantage on intelligent and wisdom checks.   This effect will last 3 hours. 

Blue fungus- requires dead frog to grow. Can grow 1d4 douses in 48 hours- Once eaten your blood starts to boil and you breath seems to slow. You gain cold and thunder resistance and double your water breathing capacity. You gain vulnerability  to fire. This effect will last 3 hours. 

Purple fungus- requires adrenal gland from a small animal, Can grow 1d4 douses in 48 hours- Once eaten you feel your muscles start to pulse and grow. You add 2 to your strength score for the duration and can go over the 20 max. This temporary increase in strength inflates your ego giving you disadvantage on Charisma checks. This effect will last 3 hours.  

Only the hardest of warriors dare consume these fungus. Any non-barbarians that consume one of these fungus must make a con save of 22, and each additional one eaten in 1 day adds 5 to the save. If failed they gain a level of Exhaustion and only receive the negative affect of the fungus.

 

 
 

Barbaric Ambush

You are as cleaver as you are fierce and have mastered the art or the ambush. You now attack with such silent speed and ferocity that has rarely been seen and will be talked about for centuries,    

At 6th level you gain Barbaric Ambush. At the start of your first turn of each combat. If you take the Attack action on that turn  you can make another attack as part of the same action, also if you take a bonus action attack on the same round of combat from two weapon fighting, you can attack twice, instead of once, as part of that bonus action. In addition If you surprise a creature and hit it with an attack on your first turn in combat, all creatures within 30ft of you must make a wisdom save or be feared for one round, DC 8 + proficiency + con. 

 

 
 
 
 

Increased Potency

Starting at 10th level, You have come to master the art of growing the fungus that fuel your addiction and increase their potency. The duration of each fungus affects goes from 3 hours to 8 hours and the dc added to your con save for taking more than one fungus in a day drops to 3 from 5.

 

You also gain proficiency in survival.

Only the hardest of warriors dare consume these potent fungus. Any non-barbarians that consume one of these fungus must make a con save of 22, and each additional one eaten in 1 day adds 5 to the save. If failed they gain a level of Exhaustion and only receive the negative affect of the fungus.

 

Brutal Ambush

Beginning at 14th level, you become a master of dismembering and causing as much damage as possible as fast as possible to your enemies. You now crit on a 19 or 20. If you score a crit when hidden from the enemy you add an additional brutal crit dice, at level 17 add 2 additional brutal crit dice.

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