Warlock
Base Class: Warlock

A pact made with one that has been reduced to nothingness, and yet persists in this reality. Those who make pacts with this type of entity will find themselves greatly empowered though unaware of whom this power may come from. A voidwalker might visit them in their dreams or by other means to bestow upon them the quest of reinstating the existence of their patron.

Voidwalker patrons generally lean toward a neutral alignment and a kind to those who are willing to make a pact with them.

Expanded Spell List

The Voidwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Voidwalker Expanded Spells
Spell Level Spells

1st

frost fingers, silvery barbs

2nd

blur, gentle repose

3rd

blink, revivify

4th

private sanctum, greater invisibility

5th

cone of cold, passwall

Concealed Existence

Starting at 1st level, your patron bestows upon you the ability to remain unnoticed by most. As an action, you can give a number of creatures equal to your proficiency bonus within 30 ft. of you a bonus to their Dexterity (Stealth) checks equal to your Charisma modifier (minimum 1) for 1 hour.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Incorporeal Resilience

Starting at 6th level, you can temporarily displace a part of yourself to the ethereal plane. When you take damage, you can use your reaction to gain resistance to all damage until the start of your next turn.

You can use this feature a number of times equal to half your proficiency bonus (rounded down) and regain all uses of this feature at the end of a long rest.

Void-Touched Casting

Beginning at 10th level, your connection to your patron grants you the ability to alter the nature of the spells you cast. When you cast a spell of 1st level or higher that deals damage, you can choose to change that spells damage type to cold or necrotic.

Call of the Void

Starting at 14th level, you can slowly drag a creature into nothingness. As an action, choose a creature that you can see within 60 ft. to make a Con saving throw against your spell save DC. On failure, the target takes 2d12 necrotic and 2d12 cold damage. For the next minute, you can use your bonus action to repeat the saving throw on that creature. If a creature dies from the damage from this feature, they fade into nothingness and cannot be revived by any means besides the wish spell.

You must finish a long rest before you can use this feature again.

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