Base Class: Ranger
Created by lnxsinon using GM Binder. Special thanks to the Discord of Many Things. Edited by bigshrimpin.
Wind Weavers wield the forces of the skies and wind to defend against those that encroach on civilization. These rangers know how to weave through battle like the wind, and strike with the power of harsh gales. They see the sky as a sprawling endless opportunity for adventure. They generally take a carefree attitude to most situations and travel wherever the wind ends up taking them.
Wind Weaver Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Wind Weaver Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level | Spell |
---|---|
3rd | longstrider |
5th | immovable object |
9th | fly |
13th | storm sphere |
17th | control winds |
Swift
By the time you choose this archetype at 3rd level, your movements are as swift as the wind. You have advantage on ability checks and saving throws to avoid or break free from being grappled. While you are conscious, you fall at a rate of 60 feet per round and take no falling damage.
Rushing Wind
Also starting at 3rd level, the wind rushes with you and empowers your attacks. When you make a weapon attack, the range of the weapon increases, as wind lashes out from it. Its range increases by 5 feet if it is a melee weapon, or its normal range increases by 20 feet and its long range increases 80 feet if it is a ranged weapon. In addition, the first time you hit a creature with a weapon attack on your turn, the attack deals an extra 1d4 force damage. When you reach 11th level in this class, the extra damage increases to 2d4.
Lift
Beginning at 7th level, when you take the Dash action, you gain the benefits of the Disengage action, and gain a flying speed equal to your walking speed until the end of the turn. You can also make one weapon attack as a bonus action this turn.
You can use this feature a number of times equal to your Proficiency bonus. You regain all expended uses when you finish a long rest.
Backdraft
Starting at 11th level, when you take the Attack action, if you hit the same creature with at least two attacks as part of that action, you can make another weapon attack against that creature as part of the same action.
Whirling Wind
Starting at 15th level, when a ranged attack is made against you, you can use your reaction to swirl wind around yourself, imposing disadvantage on all ranged attacks against you until the start of your next turn.
You can use this feature a number of times equal to your Proficiency bonus. You regain all expended uses when you finish a long rest.
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