Base Class: Barbarian
The orc god Gruumsh is known to grant an orcs a section of his power, in exchange for their eye.
Restriction
Terror of the Raid
When you adopt this path at 3rd level you can attempt to terrify a living creature that you have dealt damage to this turn as a bonus action. Make a Charisma(Intimidation) check against that person's Wisdom saving throw. You have advantage to your check if you made a critical hit against them. If you roll higher they become frightened of you until the end of your next turn. Your rage does not end early if you give someone the frightened condition on your turn. You can attempt this a number of times equal to your Charisma modifier. You regain these uses upon finishing a short or long rest.
At level 6 your very presence is enough to terrify. You can use this feature against any living creature that can see and hear you within 60'. In addition, when you use this feature you may also move up to half of your walk speed towards them.
Ritual Scarring
Beginning at 3rd level, you gain proficiency in the Intimidation skill if you didn't already have it. You add double your proficient bonus to Intimidation checks. These scars are recognized as a symbols of great religious status by all orcs and half-orcs. These scars also provide a Natural Armor bonus. At 3rd level the NAB is +1. Every odd level the Eye of Gruumsh adds +1 to its AC.
Blinding Spittle
An eye of Gruumsh at 6th level or higher can launch blinding spittle at any opponent within 20 feet. With a successful ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a DEX save (DC 8 + Prof + Con modifier) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable twice per long rest at 6th level and four times per long rest at 12th level.
Hostile Mind
Your missing eye sees again, but only brief glimpses of your glorious, blood-soaked destiny. Starting at 10th level, you have advantage to saving throws that would cause you to be charmed or frightened. In addition, whenever a creature tries to read your thoughts or otherwise attempts to invade your mind, it must choose to either let you immediately pass the saving throw or take 2d10 + your barbarian level psychic damage.
Horde of Gruumsh
-
Starting at 14th level you have advantage on rolls than involve talking to orcs who worship Gruumsh. In addition, you can reliably gather orc followers. Every day spent searching an area where orcs could reasonably be found supplies you with 1d4 + your Charisma modifier orcs. You can only bend a maximum number of orcs equal to half of your barbarian level to swear allegiance to you.
Each orc follower grants you an extra d4 added to your weapon damage die.
Example: An Eye of Gruumsh with 6 orc followers grant the Eye of Gruumsh an extra 6d4 damage die.
{If you roll a critical the extra d4's are added to the damage AFTER the damage is doubled.}
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2019 12:22:55 AM
|
13
|
0
|
1
|
Coming Soon
|
|
|
7/20/2019 12:22:59 AM
|
2
|
0
|
2.0
|
Coming Soon
|
|
|
7/20/2019 2:24:40 AM
|
12
|
0
|
3
|
Coming Soon
|
|
|
7/20/2019 3:20:16 AM
|
5
|
0
|
4
|
Coming Soon
|
|
|
4/2/2022 9:31:17 PM
|
212
|
36
|
5
|
Coming Soon
|
|
|
4/8/2022 3:58:02 AM
|
214
|
0
|
6
|
Coming Soon
|
Comments