Barbarian
Base Class: Barbarian

Overwhelm your enemies with burning sands and clones.

Sandstorm

At 3rd level when you select this Primal Path, you can created a furious sandstorm to surround during your rage. While active, the sandstorm grants you resistance to fire damage and any creatures of your choice who begin their turn within a 10ft. radius centered on you must make a Dexterity saving throw or take 1D6 + your Rage Damage as fire damage.

Sand Clone

Starting at 6th level, If you are raging, as an action, you can summon a number of sand clones equal to your rage damage to an equal number of unoccupied spaces that you can see within 30ft of you. When summoned, the clones make an attack against creatures of your choice within 5ft of them. The Attack Bonus for your Sand Clones is equal to Your Proficiency Bonus + your Rage Damage. The clones deal 1d4 + Your Rage Damage as slashing damage if it hits.

As a bonus Action you can swap places with a clone that is within 30ft. of you. A Sand Clone is destroyed and dissolves into a pile of sand if they are more than 90ft. away from you when you end your turn.

At 10th level you can summon Sand Clones out to a range of 60ft. instead of 30ft. The Damage from their attack is increased to 1D6 + your Rage Damage and any damage they deal is count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks.

Skewer

Starting at 10th level, you gain the ability to amass your hatred and throw it towards a foe. If you are raging you can, as an action, make a ranged attack against a target (range of up to 30ft). This attack and uses a melee weapon of your choice that you are currently wielding to determine attack and damage rolls. Any creature hit by this attack has its speed reduced by 10ft until the end of its next turn.

Any of your Sand Clones that are summoned will dash in a 30ft. long, 5ft. wide line in the direction of your Skewer's target (even if the Skewer misses). Any hostile creatures of your choice that are within that line must make a Dexterity saving throw or damage equal to half of Skewer's damage roll for that attack and have their speed reduced by 10ft. until the end of their next turn on a failed save. This saving throw occurs for each clone that is within range. The damage type dealt by your clones in this way is the same as your weapon's damage type.

The DC for this feature is 8 + Your Proficiency Bonus + Your STR Modifier.

Kingslayer

If you are raging, you can swap places with one of your Sand Clones that you can see within 30ft. before or after making an attack. Whenever a skewer and Sand Clone Dash hit the same target during the same attack, you regain 3d8 hit points and deal an additional 3d8 fire damage to that target. If you drop a creature's hit points to 0, You can mold that creature into a Sand Clone which can be summoned to an unoccupied space you can see within 60 ft. This process replaces the slain creature's body.

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