Sorcerer
Base Class: Sorcerer

There exists magic beyond the known and these magics are capable of bonding with a person granting them powerful but dangerous magic. You have bonded with these magics giving you greater potential than any other magic user at great risk to everything nearby.

 

Beyond Full Potential

At 18 level, you learn of an even greater potential of the untamed magics. As a free action, you may unleash everything, doing so reduces your Constitution by 7. For the next 10 minutes every spell you cast triggers two Wild magic surges, costs no spell slots and you lose the ability to concentrate on spells. A long rest restores 1 point of Constitution per rest.

 

Uncapped Potential

Starting when you choose this origin at 1st level, you gain the ability to unleash the full potential of your magic with all the risks that come with it or cap the potential of your magic limiting the risks. As a free action, you may choose to cap or uncap your spellcasting.

While your spellcasting is capped, every time you cast a spell of 1 level or higher, you roll a d20, on the roll of a 1 you trigger a Wild Magic Surge and must roll on the Wild Magic Surge Table. You may spend 3 sorcery points to negate the surge. If you don't, the spell slot used to cast the spell and you gain 1 sorcery point.

While your spellcasting is uncapped, every time you cast a spell of 1 level or higher, you roll a d20, on the roll of an odd number you trigger a Wild Magic Surge and must roll on the Wild Magic Surge Table. The spell slot used to cast the spell and you gain 2 sorcery point.

Sorcery points gained this way can exceed the number shown sorcery points column. When you complete a long rest you recover sorcery point up the number shown, if you have more sorcery points your total remains unchanged.

 

Controlled Chaos

At 6 level, you gain minor ability to direct Surges. If a creature other than you would be affected by a Surge, you may spend 1 sorcery point to prevent the creature from being affected.

 

Sharing Power

By 14 level, you have learned to transfer the spells stored inside you. As a bonus action, you may spend a spell slot to restore a spell slot of equivalent level of a creature within 30 ft. of you.

 

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