Base Class: Wizard
Wizards study magical power in all its forms, including the magic of psionics. Those wizards who follow the tradition of Psionics hone the magical potential of their own minds. Sometimes called psionicists or mentalists, these wizards interact with the multiverse through the lens of their psionic aptitude and awareness.
Psionicists channel their magic by focusing their minds. By doing so they can transcend their physical bodies, adopting forms of pure thought, casting spells psionically to bypass the need for components, and perceiving the world with a broader range of senses.
As a member of the Psionics tradition, you might have awoken your psionic potential through the strain of your esoteric studies, or perhaps you joined a scholarly order dedicated to unlocking the magic of the mind.
Psionic Focus
2nd-level School of Psionics feature
At 2nd level, you have learned to channel psionic energy through a special object: a psionic focus. You gain the object with this feature. While your psionic focus is on your person, you gain the following benefits:
- The object is a spellcasting focus for you. The object also functions as a spellbook for your wizard spells.
- When you cast a spell using your psionic focus, the spell doesn't require verbal, somatic, or material components that lack a gold cost.
- If your psionic focus is lost, you can magically recreate it by meditating for 1 hour during a short or long rest, at the end of which the focus appears in your hand.
Psionic Devotion
2nd-level School of Psionics feature
Starting at 2nd level, your study of psionics begins to unleash your mind's potential. When you gain this feature you gain both the Mage Hand and Message spell. You learn the following cantrips if you don't already know them, and they don't count against the number of wizard cantrips you know.
While your psionic focus is on your person, you can cast these cantrips as a bonus action with the modifications listed below.
Mage Hand. You can make the hand invisible when you cast the spell, and controlling the spell is a bonus action for you.
Message. You don't need to point toward the target or whisper your message out loud.
Friends. When the spell ends, the target doesn't become hostile to you.
Thought Form
6th-level School of Psionics feature
At 6th level, while you are carrying your psionic focus, you can use a bonus action to magically transform your body into pure psionic energy. The transformation lasts for 10 minutes, until you use a bonus action to assume your normal form, or until you are incapacitated or die.
While in thought form, you are a figure of luminous psychic energy, with your psionic focus hovering within. Your form can appear as anything you wish, but it is obviously magical, is the same size as you, and sheds dim light in a 5-foot radius. Any other equipment you are wearing or carrying transforms with you and melds into your thought form. You also gain the following benefits.
Mind Vault. You have advantage on Intelligence checks and Intelligence saving throws.
Psychic Resilience. You gain resistance to psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Psychic Backlash. As a reaction, you can impose disadvantage on one attack roll made against you if you can see the attacker. If the attack still hits you, the attacker takes psychic damage equal to half your wizard level (rounded up).
You can transform using this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Empowered Psionics
10th-level School of Psionics feature
At 10th level, spells you cast ignore resistance to psychic and force damage. In addition, when you roll damage for a spell you cast that deals psychic or force damage, you can treat any 1 on a damage die as a 2. In addition, you can add your Intelligence modifier to the damage against one of the spell's targets.
Mental Discipline
10th-level School of Psionics feature
Starting at 10th level, your mind's power expands to greater heights. When you gain this feature, You can add the following spells to your spellbook: Dominate Person, Scrying, and Telekinesis. You can also spend a charge of your Thought Form to cast one of the spells once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.
Mind Over Body
14th-level School of Psionics feature
Beginning at 14th level, By channeling psionic power, you gain the ability to split your consciousness into two halves capable of focusing on separate spells . You can concentrate on two spells simultaneously if their combined level doesn't exceed 7 in total. When you have to make a concentration check you make each saving throw separately.
The first time you do so, you suffer no adverse effects. If you use this feature again before you finish a long rest, you take two levels level of exhaustion immediately after you concentrate on more than one spell. This effect ignores immunity to exhaustion.
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Posted Jun 22, 2022Thanks for putting this here, for us fans of the UA psionics wizard!