Wizard
Base Class: Wizard

As a member of the School of Pyromancy, you have honed your ability to control and manipulate flames. Some pyromancers are studious individuals, devoting their time and will to containing and controlling the raging infernoes they control. Others become raging, reckless tyranical villains. Slaves to their power, they cause destruction and revel in the chaos they create. The type of pyromancer you become is up to you, but be warned; The power of flames is not to be underestimated, often harmful to allies and enemies alike.

Firebringer

Starting at 2nd level, you can ignite unattended flammable objects simply by grasping them. Additionally as a bonus action you can choose to ignite an unattended flammable object within 30ft. or smother an already burning non-magical fire. When smothering a fire, the fire cannot exceed 5 square feet.

Blazing Arcana

Starting at 2nd level, you learn how to amplify the intensity of your flames. When a creature takes fire damage from one of your spells, it takes additional fire damage equal to one half you wizard level.

Expanded Spelllist

Also, on 2nd level you can choose any spell, dealing fire damage, instead of the ones in the wizard spell table.

Overwhelming Explosion

Starting at 6th level, your control of your flames developes to the point that you are able to empower some of you spells with tremendous force. When a creature fails the saving throw of a spell that does fire damage and has an area of effect, it is knocked prone.

Endless Flames

At 10th level, you master the art of smothering fire with fire. You now deal half damage to creatures with immunity to fire, and full damage to those with fire resistance.

Volcanic Mantle

At 14th level, you are able to, as a bonus action, wreath yourself in a mantle of flame, empowering your spells and protecting you from harm. Your volcanic mantle lasts for 1 minute and grants the following benefits:

  • You are immune to fire damage.
  • Any spell you cast with a spell slot that deals fire damage, counts as being cast at a level of one spell slot higher.
  • You deal fire damage equal to your intelligence modifier to any creature that hits you with a melee attack.
  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Once you use this class feature, you can't use it again until you complete a long rest.

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