Wizard
Base Class: Wizard

As an Electromancer, you are a master of storms. These arcane warriors are able to channel their magic with their weapons and unleash the storm's wrath. Many tend to be arrogant and self-confident, believing in themselves superiority over others. Some are looking for their destiny, while others are waiting for their fate to be revealed.

Expanded Spelllist

At 2nd level you can choose any spell, dealing lightning damage, instead of the ones in the wizard spell table.

Master Electrician

Starting at 2nd level, you learn how to bounce lightning bolts between targets. When you do lightning damage with a spell you can choose an additional creature within 15 feet of any creature that took damage from your spell. That creature takes lightning damage equal to half your wizard level.

Bonus Proficiencies

You gain proficiency with light and medium armor, simple weapons and martial weapons.

Electifying Arcanist

Starting at 6th level, you are able to add a bit of electricity to any spell you cast. When a creature fails a saving throw against a spell that you cast of 1st level or higher, it cannot take reactions until the start of its next turn.

Electric Weaponry

At 10th level, you can use your weapon as an arcane focus.
Also when you hit an enemy with a weapon attack, you add 1d4 lightning damage.

Leaping Bolts

Starting at 14th level, you are able to extend the reach of your spells to new targets. When you cast a spell of 1st level or greater that does lightning damage, you may choose an additional creature within 20 feet of any other creature that will be affected by your spell. The additional creature is affected by the spell as well.

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