Base Class: Rogue
Cloaked in their distinctive camo cloaks, strikes from the shadows with deadly accuracy.
Bonus proficiency
you gain proficiency in longbows and firearms.
Camo
When you take this subclass your character gains a camo cloak which gives advantage to stealth checks in certain biomes (examples: forest, city, mountains, etc.). You gain one cloak when you reach level 3 camoed to a certain biome of your choice. You can make a new one using expensive inks and fabrics using 100g or you can re-camo your existing cloak for 50g.
Sharp eyes
gain advantage with all perception checks that rely on sight.
Eagle eye
you no longer have disadvantage on long ranged attacks.
Aim to kill
when you make a ranged attack take a -5 to the attack roll if you hit the attack is critical.
Maintain Range
If you didn’t move at all during your last turn, when an enemy comes within 5 feet of you, you can use your reaction to move half your movement (despite if you had used steady aim) in any direction without provoking opportunity attacks.
True Aim
On an attack on a surprised enemy, you can have your character focus on one enemy that must make a dexterity saving throw (DC 18). If they fail the enemy dies from a precision attack hitting a vital spot resulting in instant death. If they succeed, roll normal damage with sneak attack. While in this state other enemies besides the one you are focused on, have advantage on attacks made against you. You can only use this once per long rest.
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