Base Class: Warlock
A class only useable by Succubi, Incubi, or their decendants. They focus on seduction over physical combat and prefer to charm or persuade rather than engage in direct combat.
Expanded Spell List
The following spells are added to the warlock spell list for you.
Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Attract
At 1st level, under the influence of your patron, you can appear irresistible to others. As an action, choose a humanoid within 60 feet. They must succeed on a Charisma saving throw against your spell save DC or become charmed by you for 10 minutes. This ability does not affect targets that are currently hostile or disapproving of you. If a target succeeds on the saving throw, they are immune to this feature for 24 hours.
Additionally, you learn the Friends cantrip. If you already know it, you can instead learn any warlock cantrip of your choice.
Seductive Reasoning
Starting at 1st level, your patron grants your increased seductive prowess versus the opposite sex. You roll with advantage when making a charisma based check against the opposite sex. Targets that must make a save against being charmed, roll at disadvantage if they are of the opposite sex.
Pulled Heartstrings
Starting at 6th level, you can manipulate those who favor you to assist you. When you successfully charm a creature using a spell or your Attract feature, you can cast Command on them at will without expending a spell slot.
Additionally, when you cast the Command spell, you can force the target to make a Charisma saving throw instead of a Wisdom saving throw.
Love Manipulation
Starting at 10th level, you can use your patron’s power to gain the advantage on those who have fallen for you.
When you attack a creature that is charmed by you, the following bonuses apply:
- You have advantage on the attack roll.
- On a roll of 19, the attack is a critical hit.
- If the creature is within 5 feet of you when you attack, you can choose to feed on their affection. When the attack hits, you can choose to halve it’s damage, but regain hit points equal to the damage dealt.
Erotic Armor
Starting at level 1 you may choose to enchant any armor or clothing you are wearing into erotic armor/clothing. The AC class of the armor remains the same and you gain an additional +1 to Charisma. However, you will be seen by most as a sex object when wearing the erotic armor by all npcs. (Gain -1 to wisdom and Intelligence when negotiating).
Naturally Seductive
When performing any spells that give the charm effect or on charmed opponents that spell does not require the use of a spell slot. If this ability is used the opponent will lose the charmed effect by your next turn.
Sexual Revitilization
Starting at level 14 you can attempt to charm and have intercourse with a being of your choosing within 10 ft. Doing so deals 1d20 worth of damage to the enemy and you gain the effects of a long rest. This counts as a full action and can fail if the opponent succeeds a Charisma saving throw(20 or higher).
Draining Revitilization
Starting at level 6 you may choose to drain an individual for 1d4 of damage and gain the effects of a short rest. Should the victim succeed in a constitution saving throw (10 or higher) at disadvantage, instead gain disadvantage until your next turn.
Irresistible
Starting at 14th level, you are a symbol of affection, adored by all those around you.
As a reaction, you can attempt to appear harmless or adorable, in order to dissuade your attacker. When a creature within 30 feet of you makes an attack against you, you can use your reaction to force them to make a Charisma saving throw against your spell save DC, being forced to halt their attack on a failure.
Additionally, creatures within 10 feet that can see you have disadvantage on Charisma saving throws against your spells, and you have advantage on Charisma ability checks to persuade, intimidate, or deceive them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/15/2022 2:25:01 AM
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19
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2
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1.0
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Coming Soon
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