Base Class: Sorcerer
As apart of your blood you have access to the magic of the Fey. The generally preserved magic brings lots of eyes to you, and are seen as a threat.
Fey speech
You can speak, read, and write Sylvan and you double your proficiency bonus for CHA checks involving creatures that speak the language.
Fey persuasion
Starting at 1 st level, your blood bonds to the Fey allows you to become beguiling and Fearsome. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (you choose below) until the end of your next turn.
Once you use this feature you can't use it again until you finish a short or long rest.
Misty Escape
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn.
Once you use this feature you can't use it again until you finish a short or long rest.
Beguiling defenses
Beginning at 10th level, you learn how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom a saving throw against your spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Delirium
Starting at 18th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your spell save DC. On a failed save, it is charmed or frightened by you (your choice) for I minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.
Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.
You must finish a short or long rest before you can use this feature again
Previous Versions
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4/15/2022 4:15:00 AM
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0
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1.0
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Coming Soon
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