Base Class: Cleric
The cleric subclass I am using for a time based hero.
Memento Mori
At 1st level, you gain the ability to shorten the life of those around you. Whenever you hit a creature with an attack, the creature must make a wisdom saving throw. If they fail the saving throw, they will take 1d6 necrotic damage on each of it's turns for the next 4 turns (damage increased to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 15). Affecting the creature with Memento Mori while it is already affected by it will reset the ability's duration. Affecting the creature with Memento Mori 3 times before it wheres off will double damage dealt by Memento Mori.
Channel Divinity: Tempo
Starting at 2nd level, you can use this ability as a bonus action to either double the speed of a creature or to halve its speed for one turn. If this ability is used as an action, it can give a creature of your choice a second action.
Channel Divinity: Rewind
At 6th level, you can use your Channel Divinity to turn back time on a creature, in order to heal its wounds
As an action, choose one creature that you can see within 60 feet of you. That creature gets healed for all of the damage dealt to it since your last turn.
The ability can also be used to repair broken structures, the time it takes to do so depending on how long ago it was broken.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Power Nap
Starting at 17th level, you can use this ability to give those around you an immediate long rest. This ability cannot work on the user and only works on those within a 15 foot radius.
This ability can only be used once per long rest.
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