Base Class: Paladin
This path was created by a strong warrior who's will was to disconnect his powers from the gods. He would not use their divine strength, but his willpower alone. He would not look up to them in moments of desperation, but to his allies. He would never again, be shackled by beings who used to use him as a pawn.
Tenets of Rebellion
Gods are meddling in the affaires of mortals, I must stop them
I must free the world of godly influence, Gods are to be slain without mercy
Followers of gods must be reasoned, if not they shall perish with their false idol
Channel Divinity
Starting at level 3, your divine smite deals force damage instead of radiant damage.
Also applies to improved divine smite at level 11.
When you take this oath you gain the following two channel divinity options ;
Unstoppable Force: As a bonus action, you strengthen your blows with your powerful aura and become an unstoppable force for 1 minute. Enemies you hit with a melee attack are pushed 15 feet in a straight line from you if they are one size larger than you or smaller.
Unmovable Object: When you take damage from any source within 30 feet of you, you sheathe yourself in aura, becoming an unmovable object. You gain a shield of temporary hit points equal to the damage received and cannot be moved by any means. Your walking speed becomes 0 you and are immune to magical and physical effects the would change your location.
Oath Spells
You gain oath spells at the paladin levels listed:
3rd: Catapult, Jump
5th: Shatter, Enlarge/Reduce
9th: Erupting Earth, Wind Wall
13th: Locate Creature, Stoneskin
17th: Geas, Wall of Stone
Unstoppable Aura
Your ambition propels you forward, things that would normally hinder your movements seem small, compared to your goals. This bolster your allies to move forward.
You and allies within 10 feet ignore difficult terrain from any source.
At level 18 the range becomes 30 feet.
Wind Aura
Your aura is like the wind, flowing around you. You are freed from the grasp of anything.
You and allies within 30 feet cannot be grappled.
Avatar of Reality
Your aura emerge from you granting your allies and yourself, powers to achieve your immense ambitions.
For 1 minute you and allies within 30 feet gain the following properties:
- You benefit from Protection from Evil and Good
- You have advantage against Aberrations, celestials, elementals, fey, fiends, and undead.
- You have resistance to necrotic and radiant damage.
You can use this ability once per long rest.
Previous Versions
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