Monk
Base Class: Monk

Expert Athlete

When this style is chosen at level 3, you gain extraordinary stamina and fitness. They gain proficiency in the Athletics skill and Consitution saving throws. In addition, if you are not holding a handheld weapon, you double your unarmed strike die.

Old One-Two

Additionally at level 3,  you learn how to string brutal combinations of attacks. When you hit with two unarmed strikes in a round on one enemy, you may impose one of these effects:

The next attack you make against that creature this round is treated as a crit on a hit.

The target has to make a constitution save or they make attacks at disadvantage until the end of their next turn.

The target is pushed five feet in a direction you chose as long as they are only one size or less above you.

Bob and Weave

At 6th level, your experience in brawling has taught you to take full advantage of your opponent's mistakes. After a creature misses you with an attack, you may use your reaction to spend 1 ki point and make an unarmed strike against them.

Down but Never Out

By 11th level, you are accustomed to taking physical punishment. If you are unconcious at the start of your turn, once per long rest, you can regain 1 hit point and regain conciousness.

Unending Blows

At 17th level, you become unmatched in alacrity of strikes, allowing you to batter your opponents into submission. If both hands are free, Flurry of Blows allows you to make three unarmed strikes while also allowing you to spend an additional ki point when using the Bob and Weave feature to make two attacks instead one.

 

Old One-Two

Additionally at level 3,  you learn how to string brutal combinations of attacks. When you hit with two unarmed strikes in a round on one enemy, you may impose one of these effects:

The next attack you make against that creature this round is treated as a crit on a hit.

The target has to make a constitution save or they make attacks at disadvantage until the end of their next turn.

The target is pushed five feet in a direction you chose as long as they are only one size or less above you.

Bob and Weave

At 6th level, your experience in brawling has taught you to take full advantage of your opponent's mistakes. After a creature misses you with an attack, you may use your reaction to spend 1 ki point and make an unarmed strike against them.

Down but Never Out

By 11th level, you are accustomed to taking physical punishment. If you are unconcious at the start of your turn, once per long rest, you can regain 1 hit point and regain conciousness.

Unending Blows

At 17th level, you become unmatched in alacrity of strikes, allowing you to batter your opponents into submission. If both hands are free, Flurry of Blows allows you to make three unarmed strikes while also allowing you to spend an additional ki point when using the Bob and Weave feature to make two attacks instead one.

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