Warlock
Base Class: Warlock

You have formed a pact with one or more Heralds, powerful entities that live in the starry night skies. The pact gives you access to the Starforce, a mystical energy that lets you channel the power of the stars. Though the Heralds differ greatly in personality, the power granted by the Starforce is universal. There are seven known Heralds to choose from.

The Herald of Loyalty, taking the form of a kind and caring mastiff. Its followers are staunchly loyal to their friends.

The Herald of Trickery, taking the form of a mischievous ferret. Its followers take pleasure in tricking and pranking others.

The Herald of Pain, taking the form of a vicious serpent. Its followers enjoy inflicting pain upon others, and sometimes themselves.

The Herald of Death, taking the form of a silent elk. Its followers believe that death is a natural part in the cycle of life.

The Herald of Life, taking the form of an elusive winged goat. Its followers seek to protect and nurture life.

The Herald of Strength, taking the form of a powerful bull. Its followers seek the thrill of victory in battle.

The Herald of Wisdom, taking the form of a mysterious owl. Its followers seek knowledge above all else.

Expanded Spell List

The Herald lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1st - Silvery Barbs, Guiding Bolt

2nd - Kinetic Jaunt, Wither and Bloom

3rd - Phantom Steed, Intellect Fortress

4th - Polymorph, Faithful Hound

5th - Seeming, Bigby's Hand

 

Starforce

Starting at 1st level, you are given limited access to the Starforce, a mystical power used by The Heralds. When you cast a spell that deals Fire, Cold, Lightning, or Acid damage, you can choose to have the spell deal Force damage instead. You can use this feature an amount of times equal to your Proficiency Bonus, recharging after a short or long rest.

Loyalty and Trickery

The Starforce granted by your patron allows you to tap into the power of the Heralds of Loyalty and Trickery. When you finish a short or long rest, choose between Loyalty and Trickery.

Loyalty: when a creature you can see within 30 ft. makes an attack roll, ability check, or saving throw, you can use your reaction to add 1d4 to the roll.

Trickery: when a creature you can see within 30 ft. makes an attack roll, ability check, or saving throw, you can use your reaction to subtract 1d4 from the roll.

You can use this feature an amount of times equal to your Proficiency Bonus, and must finish a short rest before you can use it again.

Greater Starforce

Your mastery over Starforce has increased significantly, allowing you to call upon three new Heralds in combat. When you deal Force damage to a creature, choose one of the following three effects:

Pain: you call upon the power of the Serpent, dealing an additional 1d10 Force damage.

Strength: you call upon the power of the Bull, increasing your Armor Class by half your Proficiency Bonus until the start of your next turn (rounded up).

Wisdom: you call upon the power of the Owl, granting you advantage on the next saving throw you make until the start of your next turn.

Grand Stargazer

Your mastery of the Starforce has allowed you to call upon the power of even the most elusive Heralds. As an action, choose between Life and Death:

Life: choose a number of creatures equal to your Charisma modifier. The chosen creatures will regain 1d8 Hit Points at the start of their turns for 3 turns.

Death: choose a number of creatures equal to your Charisma modifier. The chosen creatures must succeed on a CHA saving throw or become marked, taking 4d8 Force damage at the start of their turns for 3 turns. On a successful save, they take 4d8 Force damage once.

You must finish a Long Rest before you can use this feature again.

Previous Versions

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