Base Class: Wizard
You have been trained as an Arcane Gunslinger.
Gunslinger Training
2nd-level arcane gunslinger feature
You gain proficiency in all firearms, light armor, and the perception skill. You can use a firearm as a spellcasting focus. You gain proficiency in tinkers tools and can use them to modify, create, and repair firearms (at your DM's discretion).
Trigger Discipline
2nd-level arcane gunslinger feature
When you roll for initiative, you can treat any roll of a 9 or lower as a 10 on the dice.
Quick Shot
6th-level arcane gunslinger feature
When you use your action to cast a spell or a non-damaging cantrip, you can make a single weapon attack as a bonus action.
Deadeye
10th-level arcane gunslinger feature
You can add your intelligence modifier to the damage of your spells and weapon attacks.
Steady Aim
14th-level arcane gunslinger feature
After you cast a spell of first level or higher, you have advantage on all ranged attack rolls until the end of your next turn.
Further, you now crit on a 19-20.







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