Paladin
Base Class: Paladin

When the wilds became dangerous, they rose as the apex predator. Calm and collected warriors, paladins of the Oath of the Hunt are found in the many tribes that inhabit the various forests of the world. Even in the harshest conditions, they find food for their settlements, and protect them from the monsters of the world. They move unseen, unhindering in the wilds, closing down on their target, before delivering the final blow.

 

Tenets of the Hunt

 

Respect. You shall only take lives with a purpose. Killing is not something to be done lightly. Respect your preys and honor their death.

 

Dedication. Hunting a single prey can take multiple days of hardship. You shall not falter until your goal is fulfilled.

 

Responsibility. Many rely on your talent to be fed, clothed and to survive. No matter the circumstances, do not fail them.

 

credit to MonkeyDM for the original homebrew

Oath Spells

3rd-level Oath of the Hunt feature

You gain oath spells at the paladin levels listed in the Oath of the Hunt table. See the Sacred Oath class feature for how oath spells work.

Oath of the Hunt Spells
PALADIN LEVEL SPELLS
3rd hunter's mark, longstrider
5th locate animals or plants, pass without trace
9th haste, nondetection
13th faithful hound, freedom of movement
17th commune with nature, tree stride

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

 
Hunt the Prey. As a bonus action you can call upon the divine hunt. You mark a creature as the prey of your hunt, creating a temporary bond between you and your target. For 1 minute the target is marked. As part of casting this channel divinity, and on subsequent turns as a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.
 
Blessing of the Hunt. You use your channel divinity to enhance your senses and find your prey, no matter where it’s hiding. For 1 hour you can add your Charisma modifier to any Perception, Survival or Stealth check that you make. 

Aura of the Keen Senses

7th-level Oath of the Hunt feature

You emit an aura that sharpens the senses while you aren’t incapacitated. You and any creatures of your choice within 10 ft. of you can't be surprised and gain blindsight up to 10 feet

At 18th level, the range of this aura increases to 30 feet.

Find Weakness

15th-level Oath of the Hunt feature

You have learned to read your prey and find any flaws they might posses. When you deal damage to a creature, you learn any damage resistances, immunities or vulnerabilities that it might possess. In addition whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same bonus action.

Perfect Hunter

20th-level Oath of the Hunt feature

You are the embodiment of the primal hunt. None can get in the way of your catch. You activate the power of the true hunter as a bonus action. For 1 minute, you gain the following benefits:

  • You cannot have disadvantage on attack rolls.

  • You cannot be grappled, restrained or paralyzed.

  • Your weapon attacks deal an additional 1d8 slashing damage.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of The Hunt Image

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