Base Class: Ranger
You have chosen to emulate the fighting style of legendary drow elf Drizzt Daermon N'a'shezbaernon (Do'Urden).
Drow Magic Training
Beginning at 3rd level, you have figured out how to cast a few special drow spells. Unlike with most of your ranger spells, Intelligence is your spellcasting ability for them. They are: levitate, faerie fire, Drizzt's icy scimitar, and darkness. You can cast each once per day and with any spell slots you have.
Scimitar Master
At 7th level, you can add twice your proficiency bonus to scimitar attacks.
Drowlike Fury
Starting at 11th level, you can fly into a sort of rage when you fight. As a bonus action, you lose full command over your body. While you are in this form, you have temporary hit points equal to one roll of one of your hit dice and, once per turn, can attack a second time with your scimitars for every scimitar attack that hits. This ability recharges after a long rest, and can be used a number of times equal to your proficiency bonus.
You also have difficulty controlling yourself while in this form, which is why, to end it before combat is over, you must succeed on a Wisdom check with a DC equal to your spell save DC. Once combat ends, the check becomes a save and, while still in this form, you must make scimitar attacks against the nearest living (Undead and Constructs count in this case) creature until subdued. You can repeat the save on each of your turns, ending the effect on yourself on a success.
Controlled Fury
Beginning at 15th level, when you activate Drowlike Fury, you gain advantage on your save or check to end your Drowlike Fury and can make 2 extra scimitar attacks. This ability recharges on a short rest or long rest now.
Previous Versions
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4/18/2022 12:02:01 AM
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Coming Soon
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