Base Class: Barbarian
Some barbarians need no other weapons than their two fists. The rage they channel through their hands enables them to take down enemies ranging from simple tavern schmucks to the toughest and deadliest of foes. When a barbarian following this path rages, they gain the ability to use additional attacks, enabling them to strategically change the course of battle.
At later levels, these barbarians gain mastery over fighting fundamentals, providing the ability to bypass magical defenses and
Follow up
At 3rd level, you gain access to several bonus actions. You may now take the Shove attack, Grapple attack, or Unarmed Strike attack as a bonus action.
Knuckle Duster
Your unarmed strikes now do extra damage. This damage starts as 1d6 at 3rd level and increases with character level to 1d8
at 6th level, 1d10
at 10th level, and 1d12
at 14th level.
Additionally, your crit range with unarmed strikes is 19 and 20
Focused Fighting
Your unarmed strikes now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Evasive Footwork
Beginning at 10th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Mindless Practice
At 14th level When you Attack Recklessly your hours of practice and entrenched muscle memory allow you to attack wildly to gain advantage, yet your opponents no longer get an Advantage.
Comments