Warlock
Base Class: Warlock

You have made a deal with an otherworldy entity that has the skill or knowledge of making ranged weapons imbued with eldritch power. Their needs can include you expirmenting with one of their weapons or eliminating their rivals that also make these weapons. The gunsmith could be a tinkerer from a different plane of existence, a talented enchanter, a spectre that was an arms dealer in its previous life, or the soul of a gunsmith trapped within a magical firearm. Your patron might grant you an eldritch firearm or knowledge on how to make one in return for your services.

Expanded Spell List

The Eldritch Gunsmith lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Eldritch Gunsmith Expanded Spells

Dark Mercenary

At 1st level, you acquire the training necessary to effectively use your patron's weapons. You gain proficiency with medium armor and firearms.

Your patron also allows you to learn one additional cantrip from any spell list that requires a ranged attack roll. This cantrip is a warlock cantrip for you, but does not count toward the number of cantrips you know.

Eldritch Firearm

Starting at 1st level, your patron bestows upon you the source of your power - an eldritch firearm. The firearm is a tiny or small object that can be held in one hand and you can summon it as a bonus action on your turn, causing it to appear instantly to your hand. The firearm can only be used by you and you determine its appearance.

You can use an eldritch firearm as a spellcasting focus for your warlock spells, and all spells that is cast through the firearm will gain the benefits provided by the firearm (even if it lacks a material component). If you cast any warlock spell using an eldritch firearm, any verbal component for that spell is replaced by a somatic component (which is satisfied by you wielding and using the firearm) , and being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.

Improved Firearm

At 6th level, your eldritch firearm evolves into a more accurate weapon when you make your shots. When you cast a warlock spell or make a ranged spell attack using an eldritch firearm, you gain a +1 bonus to your spell attack rolls. This bonus increases when you reach certain levels in this class, increasing to +2 at 10th level and +3 at 14th level.

Returning Shot

Also at 6th level, you learn to channel magical damage you take into a powerful shot back at an assailant. Whenever you are hit with an attack that does magical damage, you can use your reaction to gain resistance to the damage of the attack.

Using the same reaction, you can then make a ranged spell attack against a hostile creature that you can see within 60 feet of you. On a hit, the creature takes an amount of damage of one of the triggering damage types equal to your warlock level.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Marksman

At 10th level, you learn how to take a riskier shot and target a creature's weakpoint. Before you make a ranged spell attack with your eldritch firearm, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add a +10 bonus to the attack's damage.

Deadeye

Starting at 14th level, you can heighten your senses to make deadlier shots through the use of your patron's power. As a bonus action, you gain the following benefits for 1 minute:

  • Your ranged weapon attacks and ranged spell attacks with an eldritch firearm score a critical hit on a roll of 19 or 20 on the d20.
  • When you score a critical hit on an attack using your eldritch firearm, you can choose to have the attack knock the target prone, have it suffer disadvantage on its next saving throw, or have it suffer disadvantage on all of its attack rolls until the end of your next turn.
  • You gain a bonus to all damage rolls using your eldritch firearm. This bonus equals your proficiency bonus.

Once you use this feature, you can’t use it again until you finish a long rest or if you spend a warlock spell slot using the same bonus action to activate it.

Previous Versions

Name Date Modified Views Adds Version Actions
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