Sorcerer
Base Class: Sorcerer

Eldritch Bloodline

Enchanting Voice

At 1st level, you gain access to the Vicious Mockery and Dissonant Whispers spell.
At 9th level, you gain access to the Geas and Modify Memory spell.

All spells are sorcerer spells for you.

Mirrored Self

Starting at 1st level, when you cast an illusion or enchantment spell of 1st level or higher, you may create an illusionary copy of yourself within 30 ft. of you, up to a maximum of 3 copies. Alternatively, as a bonus action, you can spend 2 sorcery points to create such a copy. Copies have 1 HP, an AC of 10 + your charisma modifier and a movement speed of 30 ft., but remain stationary unless commanded otherwise. You have a telepathic link with your copies through which you can command them to move (no action required) or speak (bonus action).

When you use your action to attack or cast a spell, any copy that fullfils the range rquirement for the attack or spell, mimics the attack or spell. For example, if you attack with a meele weapon, only copies within meele range of your target mimic the attack. If you cast a spell, your copies only mimic the somatic and verbal components of the spell. Effects caused by the spell are not replicated. The copies do not deal damage with mimiced attacks or spells.
Any changes to your appearance, such as wounds or bloodied clothes, are mirrored on your copies, though illusionary effects from spells like Disguise Self, Blur or Invisibility are not.

A copy disappears if it is more than 120 ft. away from you, if it is reduced to 0 HP, if you dismiss it (no action required), or after 1 minute. Trying to create a copy while having 3 active copies, forces you to dismiss one of them.
All copies dissappear if you fall unconcious or die.

Mind Shatter

At 6th level, you gain the ability to shatter your illusionary copies in a burst of psychic energy. As an action, you can expend a spell slot to shatter one of your copies, dealing psychic damage in a 10 ft. radius around it, scaling with the level of the expended spell slot. The damage is 2d8 + 1d8 for each level of the expended spell slot.  A successful constitution saving throw against your spell save DC halves this damage.

Flicker

At 14th level, you gain the Mislead spell. It counts as a sorcerer spell for you but does not count against your number of sorcerer spells known. The double created by the spell counts as one of your illusionary copies, but is not bound by any of Mirrored Self's retsrictions. It lasts the full 1 hour duration and can move beyond 120 ft away from you. Casting Mislead while having 3 active copies, forces you to dismiss one of them as part of the spell.
When you cast Mislead, you may teleport to a space of your choice within 30 ft. in addition to it's other effetcs.

Anytime during your turn, you may spend your entire movement to trade places with one of your copies, teleporting yourself to the space the copy occupies and teleporting your copy to your original location in turn. You assume the pose of this copy and vice versa.

Puppeteer

At 18th level, you gain the ability to make a creature unaware of your magical influence on it. When you cast an enchantment spell to charm one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed.

Additionally, once before the spell expires, you can spend 5 sorcery points as an action to try to make the chosen creature forget some of the time it spent charmed. The creature must succeed on an Intelligence saving throw against your sorcerer spell save DC or lose a number of hours of its memories equal to 1 + your Charisma modifier (minimum 1). You can make the creature forget less time, and the amount of time can’t exceed the duration of your enchantment spell.

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