Base Class: Barbarian
The Path of the Divine Warrior is a spiritual journey, as a demigod barbarian taps into his divine power to guide, protect, and inspire him. In battle, the spirit of your divine parent fills you with supernatural might, adding magical fuel to your barbarian rage.
This subclass was originally intended for use in Odyssey of the Dragonlords by demigod children of Pythor, the God of Battle, but it can be adapted to work in other campaign settings.
Divine Insight
Beginning at 3rd level, you gain insight into the nature of divinity. You have proficiency in Religion, and you have advantage on Religion checks involving Pythor, your father. Religion checks now use your Wisdom modifier, unless your Intelligence is higher.
Rage of the Gods
Beginning at 3rd level, your barbarian rage is infused with divine power. This gives you a supernatural aura, noticeable to any creature who can see you. While raging, you have resistance to all damage except psychic damage.
Demigod Weapons
Beginning at 3rd level, you can attack with your demigod powers. If you are holding a longsword in one hand and holding nothing in the other hand, you can use your action to unleash one of four attacks:
- PYTHOR'S SWORD (2d6+STR slashing damage, 5 ft.)
- DIVINE FLAME (2d6+STR fire damage, 5 ft.)
- DIVINE BOLT (2d6+STR lightning damage, 5 ft.)
- SWORD BEAM (1d8+STR slashing damage, 30 ft.)
All of these attacks are melee attacks. SWORD BEAM counts as having the "thrown" property, though the sword does not leave your hand. Because DIVINE FLAME and DIVINE BOLT are unleashed using your empty hand, this suite of attacks counts as a two-handed weapon: you cannot access any of them if you are dual-wielding or wearing a shield.
On a critical hit with any of these attacks, divine power erupts from your body. At your option, you can convert the damage from a critical hit into radiant damage.
Unstoppable Dragonflame
At 6th level, your Demigod Weapons become more powerful. PYTHOR'S SWORD, DIVINE FLAME, and DIVINE BOLT now deal 2d8+STR slashing/fire/lightning damage, and SWORD BEAM now deals 1d10+STR slashing damage.
Sliver of Immortality
Beginning at 10th level, you gain a sliver of your father's immortal nature. You gain resistance to necrotic damage, and you are immune to necrotic damage while raging.
Divine Protection
Beginning at 10th level, while you're raging, any hostile creature within 5 feet of you has disadvantage on attack rolls against your allies. An enemy is immune to this effect if it can't see or hear you or if it can't be frightened.
Torrent of Blades
Beginning at 14th level, while you're raging, if you move at least 20 feet in a straight line toward a Large or smaller target right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against the same target.
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4/19/2022 5:23:27 PM
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