Base Class: Paladin
The Oath of Becoming is a complete dedication of the body in its entirety to personal improvement for the sake of one’s deity. Often times it is taken in accordance with the belief in a god who, rather than existing before the mortal races, is created by them. One such example is the Becoming God (aka the Made God), deity to the lost Warforged found in the Eberron campaign setting. This oath can be taken by any who believe that, through power of self, their connection to their deity can be heightened. The ones who take this oath do so, knowing the hardships they will face in their pursuits. They are the ones that choose to live with every fiber of their being as their doctrine wills and not be submissive to an outside group’s ideology. Through their will, commitment, and training, they demonstrate with the true divinity of their god.
Tenets
Individuality – Take pleasure in the fact that you are unique. You bring something that no one else can, and that thought strengthen and reinforces your connection with your god. Do not be afraid to seek help from others, but be wary not to fall under the shadow of someone else’s ideals. Believe in what you stand for and you will become a beacon to others.
Liberation – Do not be weighed down by anything. You are free. Rebel against that which seeks to chain you down. Never believe that there is a limit to what you can do, for you are limitless.
Perfection of Self - Your power comes from you. You are the catalyst and the tool of the divinity of your god. Keep growing, learning, and improving. Strengthen the body so it may protect and obey you. Strengthen the mind so your resolve may never waver. And Strengthen the soul, for there you will find true divinity.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Limitless Potential – Your strong devotion to follow in the ideals of your god push you far beyond your limits. For the next minute, your proficiency modifier increases by 1. In addition, for all skills with proficiency, you gain expertise in those skills for the duration.
Free from Chains – You expend your channel divinity to focus expelling hostile effects from your body. For the next minute, at the start of your turn, you may make a save on any effect which a save can end. This save requires no action, and the save is made with advantage. If you succeed on a saving throw for an effect which normally would prevent you from acting on this turn, you may proceed to take full actions on this turn. On a failure, you may not make another save for the same effect at the end of this turn (one save per effect per turn)
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Becoming Spells
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Paladin Level |
Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Freedom
Starting at 7th level, your fighting spirit, and unbreakable inspires those around you, granting you and any allied creature within 10ft of you advantage on any save against or ability check to break movement impairing effects such as grapple, restrained, or paralyze.
At 18th level this aura increases in range up to 30ft.
The Body is a Temple
Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.
Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically
A God is Made
At 20th level you can surpass mortal limits and gain the powers of your deity. Using your action, you undergo a transformation to become an aspect of your god.
For 1 minute you gain the following benefits.
- You gain resistance to bludgeoning, piercing, and slashing attacks.
- Your movement cannot be restricted by magical means. You automatically break any spell that targets your movement. This does not reduce any damage from such attacks.
- You gain immunity to being grappled, restrained, or paralyzed. Additionally, you have advantage on checks against the charm and frightened conditions.
- You do not suffer movement penalties from difficult terrain.
- You gain the siege ability, granting double damage to break objects, obstacles, and structures.
Previous Versions
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7/12/2018 6:51:50 PM
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431
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12
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1.0a
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Coming Soon
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