Wizard
Base Class: Wizard

The Elementalist commands the power of the elements to do what they wish. They can infuse themselves and their weapons with their elements. 

Element Infusions

At 2rd level, you have gained the ability to infuse yourself and your items with elemental energy. You can use your bonus action to infuse your weapons with the element of fire, to give them an extra 1d6 fire damage. You can use your reaction to infuse yourself with the element of earth, to give you an extra 1d6 AC against that attack. You can use your action to infuse yourself with the element of wind, to give you a flying speed of 60 feet. You can use your bonus action to infuse your weapons with the element of ice, to give them an extra 1d6 cold damage.

Elemental Minions

At 6th level, you have gained the ability to reach into the elemental planes and bring minions back. You learn the Conjure Elemental spell if you did not have it already.

Control Elements

At 10, level you have learned to control the elements. You can use your bonus action to shape the elements of fire, earth, water, and air into any shape you wish. You can form any non magical item or another thing.

Elemental Weapon

At 14th level, you have gained the ability to manifest an elemental weapon of your choice. The weapons can be made of Earth, Air, Fire, or Water. If it is made out of the earth it does an extra 1d12 bludgeoning damage. If it is made out of the air it does an extra 1d12 slashing damage. If it is made out of the fire it does an extra 1d12 fire damage. If it is made out of the water it does an extra 1d12 cold damage. This weapon counts as a magical weapon.

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