Base Class: Warlock
You have made your pact with a demon, which origins go far back to the underdark, but who is able to manifest in the real world and even appear by your side. It controlls the basic elements of the universe, such as time and space and tries to master them and their potential - as well with the help of mortals, if it has to be this way.
"The morals of these creatures are extreme in both ways: Some are the most deceitful and evil creatures you will ever meet, while some interact peacefully with mortals and even make friends among them. But two things are the same about all shadows: They are happy beeings, despite their dark origin and always have some form of sadistic nature."
- Mordenkainen
Shadow's reputation
Halflings: "Some of them are bad, but many are good! If you have to pick a demon to haunt you, you better pray its one of theese."
Dwarfs: "They can be useful. But they are not to be trusted. No matter what they tell you."
Elves: "Barbaric creatures! No sense for what is true beauty... vanish into the darkness and leave us alone with your outlandishness!"
Expanded Spell List
The Shadow lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shadow Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Mortal Connection
Starting at 1st level, your Shadow is able to appear in the mortal world or the underdark at free will. You are able to comunicate with the Shadow telepathicly at any given point, even when you are unconcious. When in the mortal world, the Shadow is able to hide in your Shade. A Detect Magic spell reveals it.
The Shadow has hit points equal to 5 times your warlock level, an armor class equal to 11 + your proficiency bonus and a walking speed of 35 ft. As a bonus action, you or the shadow are able to teleport it to your location. It's saving throw values and proficiencies are equal to yours, as the Shadow connects with you telepathicly.
As a bonus action, you are able to command your shadow to attack an enemy with a blade made from negative energy, channeled from their own body. The blade has a hit modefier equal to your warlock level, a range of 5 feet and deals necrotic damage.
The ammount of damage changes when leveling up.
1st level: [roll]1d6[/roll]
4th level: [roll]2d6[/roll]
6th level: [roll]3d6[/roll]
14th level: [roll]3d8[/roll]
20th level: [roll]3d12[/roll]
All modefiers to damage or attack rolls for meele weapon attacks also affect your Shadow.
Last Resort
Starting at 6th level, you are able to rewind the distant past to your advantage.
Once per short rest, you can make yourself or another creature redo a saving throw, ability check or attack roll, including all advantages, disadvantages and modefiers. You can also use this feature after the roll, but before the consequences of the roll are determined.
This feature cannot be used if you roll a natural one. However, you are able to use it, if the roll causing the one is modefied by other traits, such as a Lucky feat.
Strings of Space
Starting at 10th level, you recognise the essential strings in the Net of Space which allows your Shadow to cut them.
As an action, your Shadow is able to Cut a String in the net, that holds physical space together. It has a range of 80 ft. and both you and your Shadow have to be on the mortal plain and have vision of their surroundings. Depending on the target, this creates diffrent effects:
- If used on an allied creature (including yourself) their appearence becomes blurry and distorted. Attack rolls against the creature have disadvantage and instead of walking, they are able to teleport up to their move speed. These effects last for one minute and can be deactivated as an action.
- If used on an enemy creature, it forces them to make a dexterity save against your spell DC. The target takes 5d6 force damage on a failed save or half as much on a successful one.
- If used on an object, such as a magic item, it causes the item to be errased. The object can not be larger then five square feet.
- If used on an object larger then five square feet, it causes an square with an edge lenght of ten feet of disorted area to errupt, becoming difficult tarrain. Hostile creatures standing inside the square have disadvantage on saving throws and attack rolls against them have advantage. This effect lasts for one minute and can be deactivated as an action.
This feature can be used a number of times per long rest, equal to your proficiency bonus -1.
Time Accelerator
Starting at 14th level, you learn to manipulate the wheels of time, moving and acting at insane speed.
You can accelerate your speed to otherworldy limits as a bonus action. To activate it, this trait requires you to fuse with your shadow by touching it. The shadow becomes untargetable while fused with you.
For your current turn, your walking speed is multiplied by four, you do not provoke opportunity attacks, have advantage on spell attacks are able to take two actions and one additional bonus action. On your next turn, you defuse, unless you use this feature another time.
This trait can be used a number of times per short rest, equal to your charisma modifier.
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