Base Class: Warlock
Your patron is a powerful creature of the night. The oldest and most cunning of vampires are known to loan their power to mortals who seek them. Mortals who make this pact receive otherworldy strength and speed, along with an otherworldly hunger. These Warlocks will either hunt as the wolf for eternity, or be slaughtered like the sheep they are.
Your patron could have turned you into a thrall, granting you some of their power so you may serve them better, or you may have sought them out to live forever as a bloodsucking monster. An example of such a patron could be Count Strahd von Zarovich, the tyrant of Barovia.
Expanded Spell List
The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Vampire Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Cure wounds, Inflict wounds |
| 2nd | Moonbeam, Pass without Trace |
| 3rd | Speak with Dead, revivify |
| 4th | Death Ward, Dominate Beast |
| 5th | Geas, Modify Memory |
Bonus Proficiency
At 1st level, You gain proficiency in Stealth and Persuasion
Sadistic Sonata
At 1st level, you gain the ability to drain the blood from your enemies stopping them from healing. You have a pool of d6s that you spend to fuel this bloodlust. The number of dice in the pool equals 1 + your warlock level.
As a part of an Attack, you can deal additional damage to the creature as long as it has Blood, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and deal Necrotic damage equal to the total. When a creature is hit by this damage they cannot gain hit points until the end of their next turn.
Your pool regains all expended dice when you finish a long rest.
Children of the Nocturne
At 6th level, you gain the ability to call forth creatures of the night. As a bonus action, you can magically summon two wolves within 10 feet of you. The Wolves use the wolf statistics (see the Monster Manual or appendix C in the Player’s Handbook).
the Wolves take their turn after yours. On their turn, they can move, and can use their action only to attack. when the wolves hit with opportunity attacks, the target's speed becomes 0 for the rest of the turn. Additionally, while the wolves are within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast. The wolves disappear if they are reduced to 0 hit points, or after 5 minutes.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Concerto of the Cruel
Starting at 10th level, you can transform your body to manifest your body into an alteration of a true vampire. As a Bonus Action, your body grows features of the vampire, granting you the following benefits:
- You have resistance to Bludgeoning, Slashing, and Necrotic damage.
- Any damage roll you make deals an additional damage die of Necrotic damage.
- You regain hit points equal to half of all Necrotic damage dealt during this transformation (this benefit does not stack with effects like Vampiric Touch)
This Transformation lasts for 10 minutes, fall unconscious or dismiss it (No Action required). Once you use this feature, you can’t do so again until you finish a long rest.
Sanguine Symphony
Starting at 14th level, You can exude the life draining aura of your Vampire Overlord. As an Action, you begin draining the life force of creatures around you. For the next minute, any hostile creature with blood that moves within 30 feet of you for the first time on a turn or starts its turn there takes 2d6 necrotic damage. You also gain a flying speed equal to your walking speed.
When you reach 17th level, the damage increases to 4d6 necrotic damage, as well as granting you the ability to detect the presence living creatures within 60 feet of you.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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