Base Class: Fighter
You have devoted your body and life to fight the Evils of the world.
Radiant Weapon
Starting at 3rd level, you may add a d4 Radiant Damage to all weapon attacks.
At higher levels. This die becomes a (d6) at 9th level and a (d8) at 15th level.
Realm Guardian
From 3rd level, you have advantage on your first weapon attack roll against any individual Aberration, Demon, Devil, Fiend and Undead. This feature resets after a short or long rest.
Sphere of Protection
From 7th level, you can spend an action to cast Protection from Good and Evil on all allied creatures within 10 feet of you. This does not require concentration and lasts for 1 minute. You must finish a long rest before casting this again.
Doomsayer
At 10th level, you learn to Read, Write and Speak Abyssal, Deep Speech and Infernal.
Drill Routine
From 10th level, if you fail a Saving Throw you may guarantee you succeed your next Saving Throw. You must call the use of this feature, before rolling the second Saving Throw. You can do this once per long rest.
On Guard
Starting at 15th level, Opportunity attacks no longer costs your reaction, and is now a free attack.
Legion
At 18th level, as an action you raise your weapon to the sky, striking out radiant power towards all your allies within 60 feet. All of these allies gain the bonuses from your subclass features; Radiant Weapon and Realm Guardian for one minute. You can do this once per long rest.
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