Barbarian
Base Class: Barbarian

The path of a tribal warrior is ingrained deep into your spirit. You are part of the pack and excel at both attack and defense when working in tandem with members of what you consider your tribe

Chieftains Orders

There is someone in your party that you view as the embodiment of a leader. You may not always agree with everything they do but you trust them to lead your tribe to victory. At level 3, when ordered by your Chieftain, you can assist an ally by charging into their attacker as your action. Upon contact with the creature you will perform a strength contest against your target. If you win the strength check you knock the target back 10 feet. This knockback does not grant you an opportunity attack on the target however any other players within 5 feet of the target will be eligable for an opportunity attack. This ability can only be used as many times as your rage count.

Improved Danger Sense

At level 6 your connection to your tribe deepens. When within 30 yards all party members become attuned to your keen senses gaining Danger Sense.

Phalanx

At level 10, when all party members are grouped up, separated by no more than 5 feet, you create a defensive formation known as the Phalanx. While in the Phalanx all party members' AC are increased by 2 and they have advantage on Dexterity saving throws.

Warrior's Trust

At level 14, when you have an ally at your back you can give everything to the fight in front of you. While a party member is directly behind you gain Reckless attack without the penalty of having attack rolls against you gaining advantage until your next turn.

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